orders
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orders [2025/09/24 23:00] – [WHAT THE COUNTER ORDERS MEAN] fantasyadmin | orders [2025/09/24 23:11] (current) – [SPECIAL ORDERS] fantasyadmin | ||
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character must end the movement phase ahead of | character must end the movement phase ahead of | ||
the position from which it started the turn. | the position from which it started the turn. | ||
+ | |||
+ | ---- | ||
=== BREAK FORMATION === | === BREAK FORMATION === | ||
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switch close order troops to open order and vice- | switch close order troops to open order and vice- | ||
versa ([[movement# | versa ([[movement# | ||
+ | |||
+ | ---- | ||
=== C/F ABOUT FACE === | === C/F ABOUT FACE === | ||
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opposite direction to the way they were facing at the | opposite direction to the way they were facing at the | ||
beginning of the turn. | beginning of the turn. | ||
+ | |||
+ | ---- | ||
=== C/F CIRCLE === | === C/F CIRCLE === | ||
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be the position of the figure(s) at the centre of the | be the position of the figure(s) at the centre of the | ||
unit when the order is issued. | unit when the order is issued. | ||
+ | |||
+ | ---- | ||
=== C/F COLUMN === | === C/F COLUMN === | ||
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the centre of the formation remain in that location | the centre of the formation remain in that location | ||
while the other figures form up around them. | while the other figures form up around them. | ||
- | + | ||
+ | ---- | ||
=== C/F FACE === | === C/F FACE === | ||
{{: | {{: | ||
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order will stay where it is but the troops within the | order will stay where it is but the troops within the | ||
unit will turn to face in the new direction. | unit will turn to face in the new direction. | ||
+ | |||
+ | ---- | ||
=== C/F HEDGEHOG === | === C/F HEDGEHOG === | ||
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remain in that location while the other figures form | remain in that location while the other figures form | ||
up around them. | up around them. | ||
+ | |||
+ | ---- | ||
=== C/F LINE === | === C/F LINE === | ||
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formation remain in that location while the other | formation remain in that location while the other | ||
figures form up around them. | figures form up around them. | ||
+ | |||
+ | ---- | ||
=== CHARGE === | === CHARGE === | ||
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charging has a limited ability to Wheel, ([[movement# | charging has a limited ability to Wheel, ([[movement# | ||
Movement]]). | Movement]]). | ||
+ | |||
+ | ---- | ||
=== CLIMB === | === CLIMB === | ||
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while it is in the air, to climb higher. ([[movement# | while it is in the air, to climb higher. ([[movement# | ||
Movement]]). | Movement]]). | ||
+ | |||
+ | ---- | ||
=== DISMOUNT === | === DISMOUNT === | ||
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This order is used to instruct mounted riders to | This order is used to instruct mounted riders to | ||
dismount. ([[movement# | dismount. ([[movement# | ||
+ | |||
+ | ---- | ||
=== DIVE === | === DIVE === | ||
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while it is in the air, to dive. ([[movement# | while it is in the air, to dive. ([[movement# | ||
+ | ---- | ||
+ | |||
=== DOUBLE === | === DOUBLE === | ||
{{: | {{: | ||
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also has the order to Advance. ([[movement# | also has the order to Advance. ([[movement# | ||
Movement]]). | Movement]]). | ||
+ | |||
+ | ---- | ||
=== FIRE === | === FIRE === | ||
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This order instructs a unit to fire or throw its | This order instructs a unit to fire or throw its | ||
missile weapons in phase eight of the game turn. | missile weapons in phase eight of the game turn. | ||
+ | |||
+ | ---- | ||
=== LAND === | === LAND === | ||
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This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
flying at Combat Height, to land. ([[movement# | flying at Combat Height, to land. ([[movement# | ||
+ | |||
+ | ---- | ||
=== LEFT/RIGHT === | === LEFT/RIGHT === | ||
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conjunction with the orders Wheel and C/F Face, to | conjunction with the orders Wheel and C/F Face, to | ||
tell a unit which way it should turn. | tell a unit which way it should turn. | ||
+ | |||
+ | ---- | ||
=== LIMBER-UP === | === LIMBER-UP === | ||
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consumes an entire movement phase. ([[movement# | consumes an entire movement phase. ([[movement# | ||
Limbering and Unlimbering]]). | Limbering and Unlimbering]]). | ||
+ | |||
+ | ---- | ||
=== MOUNT === | === MOUNT === | ||
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mount up. ([[movement# | mount up. ([[movement# | ||
- | === REFORM === | + | ---- |
+ | === REFORM === | ||
+ | {{: | ||
This order is used to reorganise disordered units | This order is used to reorganise disordered units | ||
into effective fighting formations. It consumes one | into effective fighting formations. It consumes one | ||
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disordered unit to reform into any formation. | disordered unit to reform into any formation. | ||
- | === RETIRE === | + | ---- |
+ | === RETIRE === | ||
+ | {{: | ||
This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
character to move directly backwards away from the | character to move directly backwards away from the | ||
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moved. | moved. | ||
- | === STAND === | + | ---- |
+ | === STAND === | ||
+ | {{: | ||
This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
character to remain where it is. | character to remain where it is. | ||
- | === TAKE-OFF === | + | ---- |
+ | === TAKE-OFF === | ||
+ | {{: | ||
This order is used to instruct a flying creature to | This order is used to instruct a flying creature to | ||
take-off. ([[movement# | take-off. ([[movement# | ||
- | === UNLIMBER === | + | ---- |
+ | === UNLIMBER === | ||
+ | {{: | ||
This order is used to unhitch a wagon or artillery | This order is used to unhitch a wagon or artillery | ||
piece from its draft animals. Such a manoeuvre | piece from its draft animals. Such a manoeuvre | ||
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Limbering and Unlimbering]]). | Limbering and Unlimbering]]). | ||
- | === WHEEL === | + | ---- |
+ | === WHEEL === | ||
+ | {{: | ||
This order allows a unit to turn whilst moving | This order allows a unit to turn whilst moving | ||
either forwards or backwards. To follow the order the | either forwards or backwards. To follow the order the | ||
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=== COUNTER-CHARGE === | === COUNTER-CHARGE === | ||
+ | {{: | ||
This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
directly forward. This order can only be placed as a | directly forward. This order can only be placed as a | ||
Line 468: | Line 514: | ||
page 74). | page 74). | ||
- | === (DISORDERED) === | + | ---- |
+ | === (DISORDERED) === | ||
+ | {{: | ||
Disorder is a state that denotes a unit which for | Disorder is a state that denotes a unit which for | ||
some reason is not formed up into an effective | some reason is not formed up into an effective | ||
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formation. (See Disordered Units on page 60). | formation. (See Disordered Units on page 60). | ||
- | === EVADE === | + | ---- |
+ | === EVADE === | ||
+ | {{: | ||
This order can only be given to troops in Open | This order can only be given to troops in Open | ||
Order, either in phase three or as a result of a | Order, either in phase three or as a result of a | ||
Line 490: | Line 540: | ||
page 74). | page 74). | ||
- | === (FAILED) === | + | ---- |
+ | === (FAILED) === | ||
+ | {{: | ||
This is not an order. It is a marker which is placed | This is not an order. It is a marker which is placed | ||
beside each unit that fails its Order Test in phase two | beside each unit that fails its Order Test in phase two | ||
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move for the unit in phase seven of the turn. | move for the unit in phase seven of the turn. | ||
- | === (ROUT) === | + | ---- |
+ | === (ROUT) === | ||
+ | {{: | ||
This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
unit which routs attempts to run away from the | unit which routs attempts to run away from the | ||
Line 505: | Line 559: | ||
110). | 110). | ||
- | === (UNCONTROLLED ADVANCE) === | + | ---- |
+ | === (UNCONTROLLED ADVANCE) === | ||
+ | {{: | ||
This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
unit that goes into an Uncontrolled Advance moves | unit that goes into an Uncontrolled Advance moves |
orders.1758747652.txt.gz · Last modified: 2025/09/24 23:00 by fantasyadmin