orders
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| orders [2025/09/24 23:07] – [WHAT THE COUNTER ORDERS MEAN] fantasyadmin | orders [2025/09/28 00:26] (current) – [CHARACTERS AND ORDERS] fantasyadmin | ||
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| orders, regardless of the consequences! | orders, regardless of the consequences! | ||
| - | **Example: A regiment of mercenary spearmen, | + | > __Example__: A regiment of mercenary spearmen, hired to escort a spice caravan, are in column, when they are attacked in phase one, by a unit of Cavalry in an Uncontrolled Advance. The spearmen face this threat before they have been issued with orders. To react to this threat, the spearmen must first take a Morale Test to see if they will stand firm in the face of the enemy charge. They conduct the Morale Test and pass with a CO result. |
| - | hired by the Vistalian Guild to escort a spice | + | |
| - | caravan, are in column, when they are attacked in | + | |
| - | phase one, by a unit of Sossanian | + | |
| - | Uncontrolled Advance. The spearmen face this | + | |
| - | threat before they have been issued with orders. | + | |
| - | To react to this threat, the spearmen must first | + | |
| - | take a Morale Test to see if they will stand firm in the | + | |
| - | face of the enemy charge. They conduct the Morale | + | |
| - | Test and pass with a CO result. | + | |
| - | bonus they will get from the guild if the caravan gets | + | |
| - | through to Carylls has something to do with this | + | |
| - | success!).** | + | |
| - | **The Sossanian | + | The Cavalry |
| first half of their charge move. This puts them | first half of their charge move. This puts them | ||
| - | within 15 cm of the mercenaries. If they had reached the Caryllian | + | within 15 cm of the mercenaries. If they had reached the mercenaries with this move, |
| the mercenaries would have been caught and | the mercenaries would have been caught and | ||
| therefore unable to take a reaction test. | therefore unable to take a reaction test. | ||
| Line 90: | Line 78: | ||
| charge in column rather than the more | charge in column rather than the more | ||
| advantageous hedgehog, despite the fact that this | advantageous hedgehog, despite the fact that this | ||
| - | would have resulted in heavy casualties.** | + | would have resulted in heavy casualties. |
| ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== | ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== | ||
| Line 228: | Line 216: | ||
| ([[magic# | ([[magic# | ||
| - | Example: A thief wishes to cast a grappling hook | + | > __Example__: A thief wishes to cast a grappling hook so he can start to climb up the side of a tower. To do this he will need to be issued with the order Advance in phase three. Then at the beginning of phase six he announces he wants to cast his grappling hook. He does so and succeeds in catching a lintel on the tower. He can then climb up the side of the tower, during the movement phase. If he failed to cast the grappling hook successfully and was unable to climb up the side of the tower he could remain stationary instead of moving. |
| - | so he can start to climb up the side of a tower. To do | + | |
| - | this he will need to be issued with the order Advance | + | |
| - | in phase three. Then at the beginning of phase six he | + | |
| - | announces he wants to cast his grappling hook. He | + | |
| - | does so and succeeds in catching a lintel on the | + | |
| - | tower. He can then climb up the side of the tower, | + | |
| - | during the movement phase. If he failed to cast the | + | |
| - | grappling hook successfully and was unable to | + | |
| - | climb up the side of the tower he could remain | + | |
| - | stationary instead of moving. | + | |
| ==== WHAT THE COUNTER ORDERS MEAN ==== | ==== WHAT THE COUNTER ORDERS MEAN ==== | ||
| Line 252: | Line 230: | ||
| character must end the movement phase ahead of | character must end the movement phase ahead of | ||
| the position from which it started the turn. | the position from which it started the turn. | ||
| + | |||
| + | ---- | ||
| === BREAK FORMATION === | === BREAK FORMATION === | ||
| Line 265: | Line 245: | ||
| switch close order troops to open order and vice- | switch close order troops to open order and vice- | ||
| versa ([[movement# | versa ([[movement# | ||
| + | |||
| + | ---- | ||
| === C/F ABOUT FACE === | === C/F ABOUT FACE === | ||
| Line 274: | Line 256: | ||
| opposite direction to the way they were facing at the | opposite direction to the way they were facing at the | ||
| beginning of the turn. | beginning of the turn. | ||
| + | |||
| + | ---- | ||
| === C/F CIRCLE === | === C/F CIRCLE === | ||
| Line 284: | Line 268: | ||
| be the position of the figure(s) at the centre of the | be the position of the figure(s) at the centre of the | ||
| unit when the order is issued. | unit when the order is issued. | ||
| + | |||
| + | ---- | ||
| === C/F COLUMN === | === C/F COLUMN === | ||
| Line 294: | Line 280: | ||
| the centre of the formation remain in that location | the centre of the formation remain in that location | ||
| while the other figures form up around them. | while the other figures form up around them. | ||
| - | + | ||
| + | ---- | ||
| === C/F FACE === | === C/F FACE === | ||
| {{: | {{: | ||
| Line 303: | Line 291: | ||
| order will stay where it is but the troops within the | order will stay where it is but the troops within the | ||
| unit will turn to face in the new direction. | unit will turn to face in the new direction. | ||
| + | |||
| + | ---- | ||
| === C/F HEDGEHOG === | === C/F HEDGEHOG === | ||
| Line 313: | Line 303: | ||
| remain in that location while the other figures form | remain in that location while the other figures form | ||
| up around them. | up around them. | ||
| + | |||
| + | ---- | ||
| === C/F LINE === | === C/F LINE === | ||
| Line 324: | Line 316: | ||
| formation remain in that location while the other | formation remain in that location while the other | ||
| figures form up around them. | figures form up around them. | ||
| + | |||
| + | ---- | ||
| === CHARGE === | === CHARGE === | ||
| Line 335: | Line 329: | ||
| charging has a limited ability to Wheel, ([[movement# | charging has a limited ability to Wheel, ([[movement# | ||
| Movement]]). | Movement]]). | ||
| + | |||
| + | ---- | ||
| === CLIMB === | === CLIMB === | ||
| Line 341: | Line 337: | ||
| while it is in the air, to climb higher. ([[movement# | while it is in the air, to climb higher. ([[movement# | ||
| Movement]]). | Movement]]). | ||
| + | |||
| + | ---- | ||
| === DISMOUNT === | === DISMOUNT === | ||
| Line 346: | Line 344: | ||
| This order is used to instruct mounted riders to | This order is used to instruct mounted riders to | ||
| dismount. ([[movement# | dismount. ([[movement# | ||
| + | |||
| + | ---- | ||
| === DIVE === | === DIVE === | ||
| {{: | {{: | ||
| - | This order is used to instruct a flying creature, | + | This order is used to instruct a flying creature, while it is in the air, to dive. ([[movement# |
| - | while it is in the air, to dive. ([[movement# | + | |
| - | + | ---- | |
| === DOUBLE === | === DOUBLE === | ||
| {{: | {{: | ||
| Line 359: | Line 360: | ||
| also has the order to Advance. ([[movement# | also has the order to Advance. ([[movement# | ||
| Movement]]). | Movement]]). | ||
| + | |||
| + | ---- | ||
| === FIRE === | === FIRE === | ||
| Line 364: | Line 367: | ||
| This order instructs a unit to fire or throw its | This order instructs a unit to fire or throw its | ||
| missile weapons in phase eight of the game turn. | missile weapons in phase eight of the game turn. | ||
| + | |||
| + | ---- | ||
| === LAND === | === LAND === | ||
| Line 369: | Line 374: | ||
| This order is used to instruct a flying creature, | This order is used to instruct a flying creature, | ||
| flying at Combat Height, to land. ([[movement# | flying at Combat Height, to land. ([[movement# | ||
| + | |||
| + | ---- | ||
| === LEFT/RIGHT === | === LEFT/RIGHT === | ||
| Line 375: | Line 382: | ||
| conjunction with the orders Wheel and C/F Face, to | conjunction with the orders Wheel and C/F Face, to | ||
| tell a unit which way it should turn. | tell a unit which way it should turn. | ||
| + | |||
| + | ---- | ||
| === LIMBER-UP === | === LIMBER-UP === | ||
| Line 382: | Line 391: | ||
| consumes an entire movement phase. ([[movement# | consumes an entire movement phase. ([[movement# | ||
| Limbering and Unlimbering]]). | Limbering and Unlimbering]]). | ||
| + | |||
| + | ---- | ||
| === MOUNT === | === MOUNT === | ||
| Line 387: | Line 398: | ||
| This order is used to instruct dismounted riders to | This order is used to instruct dismounted riders to | ||
| mount up. ([[movement# | mount up. ([[movement# | ||
| + | |||
| + | ---- | ||
| === REFORM === | === REFORM === | ||
| Line 394: | Line 407: | ||
| entire movement turn and allows the previously | entire movement turn and allows the previously | ||
| disordered unit to reform into any formation. | disordered unit to reform into any formation. | ||
| + | |||
| + | ---- | ||
| === RETIRE === | === RETIRE === | ||
| Line 405: | Line 420: | ||
| facing away from the direction in which it has | facing away from the direction in which it has | ||
| moved. | moved. | ||
| + | |||
| + | ---- | ||
| === STAND === | === STAND === | ||
| Line 410: | Line 427: | ||
| This order is used whenever you want a unit or | This order is used whenever you want a unit or | ||
| character to remain where it is. | character to remain where it is. | ||
| + | |||
| + | ---- | ||
| === TAKE-OFF === | === TAKE-OFF === | ||
| Line 415: | Line 434: | ||
| This order is used to instruct a flying creature to | This order is used to instruct a flying creature to | ||
| take-off. ([[movement# | take-off. ([[movement# | ||
| + | |||
| + | ---- | ||
| === UNLIMBER === | === UNLIMBER === | ||
| Line 422: | Line 443: | ||
| consumes an entire movement phase. ([[movement# | consumes an entire movement phase. ([[movement# | ||
| Limbering and Unlimbering]]). | Limbering and Unlimbering]]). | ||
| + | |||
| + | ---- | ||
| === WHEEL === | === WHEEL === | ||
| Line 451: | Line 474: | ||
| === COUNTER-CHARGE === | === COUNTER-CHARGE === | ||
| + | {{: | ||
| This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
| directly forward. This order can only be placed as a | directly forward. This order can only be placed as a | ||
| Line 465: | Line 488: | ||
| Wheel up to 45 degrees, to contact the enemy. This | Wheel up to 45 degrees, to contact the enemy. This | ||
| order allows your troops to move into combat with | order allows your troops to move into combat with | ||
| - | the enemy. (See Counter-Charge Movement on | + | the enemy. ([[movement# |
| - | page 74). | + | page 74]]). |
| - | === (DISORDERED) === | + | ---- |
| + | === (DISORDERED) === | ||
| + | {{: | ||
| Disorder is a state that denotes a unit which for | Disorder is a state that denotes a unit which for | ||
| some reason is not formed up into an effective | some reason is not formed up into an effective | ||
| Line 477: | Line 502: | ||
| caused by Pursuit, Evade or Rout moves, or if a unit is | caused by Pursuit, Evade or Rout moves, or if a unit is | ||
| charged and hit by the enemy, while it is changing | charged and hit by the enemy, while it is changing | ||
| - | formation. (See Disordered Units on page 60). | + | formation. ([[army-organisation# |
| - | === EVADE === | + | ---- |
| + | === EVADE === | ||
| + | {{: | ||
| This order can only be given to troops in Open | This order can only be given to troops in Open | ||
| Order, either in phase three or as a result of a | Order, either in phase three or as a result of a | ||
| Line 487: | Line 514: | ||
| away from the enemy. At the end of the move the unit | away from the enemy. At the end of the move the unit | ||
| is turned to face the enemy and marked with a | is turned to face the enemy and marked with a | ||
| - | disordered counter, (see Evade Movement on | + | disordered counter, ([[movement# |
| - | page 74). | + | page 74]]). |
| - | === (FAILED) === | + | ---- |
| + | === (FAILED) === | ||
| + | {{: | ||
| This is not an order. It is a marker which is placed | This is not an order. It is a marker which is placed | ||
| beside each unit that fails its Order Test in phase two | beside each unit that fails its Order Test in phase two | ||
| Line 498: | Line 527: | ||
| move for the unit in phase seven of the turn. | move for the unit in phase seven of the turn. | ||
| - | === (ROUT) === | + | ---- |
| + | === (ROUT) === | ||
| + | {{: | ||
| This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
| unit which routs attempts to run away from the | unit which routs attempts to run away from the | ||
| - | enemy as fast as it can. (See Morale Results on page | + | enemy as fast as it can. ([[morale# |
| - | 110). | + | 110]]). |
| - | === (UNCONTROLLED ADVANCE) === | + | ---- |
| + | === (UNCONTROLLED ADVANCE) === | ||
| + | {{: | ||
| This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
| unit that goes into an Uncontrolled Advance moves | unit that goes into an Uncontrolled Advance moves | ||
| at Charge Speed toward the nearest enemy unit in | at Charge Speed toward the nearest enemy unit in | ||
| - | front of it. (see Morale Results on page 110) | + | front of it. ([[morale# |
| + | 110]]) | ||
orders.1758748021.txt.gz · Last modified: 2025/09/24 23:07 by fantasyadmin
