User Tools

Site Tools


orders

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
orders [2025/09/24 23:07] – [WHAT THE COUNTER ORDERS MEAN] fantasyadminorders [2025/09/24 23:11] (current) – [SPECIAL ORDERS] fantasyadmin
Line 252: Line 252:
 character must end the movement phase ahead of character must end the movement phase ahead of
 the position from which it started the turn. the position from which it started the turn.
 +
 +----
  
 === BREAK FORMATION === === BREAK FORMATION ===
Line 265: Line 267:
 switch close order troops to open order and vice- switch close order troops to open order and vice-
 versa ([[movement#special_manoeuvres|See Brake formation]]). versa ([[movement#special_manoeuvres|See Brake formation]]).
 +
 +----
  
 === C/F ABOUT FACE === === C/F ABOUT FACE ===
Line 274: Line 278:
 opposite direction to the way they were facing at the opposite direction to the way they were facing at the
 beginning of the turn. beginning of the turn.
 +
 +----
  
 === C/F CIRCLE === === C/F CIRCLE ===
Line 284: Line 290:
 be the position of the figure(s) at the centre of the be the position of the figure(s) at the centre of the
 unit when the order is issued. unit when the order is issued.
 +
 +----
  
 === C/F COLUMN === === C/F COLUMN ===
Line 294: Line 302:
 the centre of the formation remain in that location the centre of the formation remain in that location
 while the other figures form up around them. while the other figures form up around them.
- + 
 +---- 
 === C/F FACE === === C/F FACE ===
 {{:face.png?40 |}} {{:face.png?40 |}}
Line 303: Line 313:
 order will stay where it is but the troops within the order will stay where it is but the troops within the
 unit will turn to face in the new direction. unit will turn to face in the new direction.
 +
 +----
  
 === C/F HEDGEHOG === === C/F HEDGEHOG ===
Line 313: Line 325:
 remain in that location while the other figures form remain in that location while the other figures form
 up around them. up around them.
 +
 +----
  
 === C/F LINE === === C/F LINE ===
Line 324: Line 338:
 formation remain in that location while the other formation remain in that location while the other
 figures form up around them. figures form up around them.
 +
 +----
  
 === CHARGE === === CHARGE ===
Line 335: Line 351:
 charging has a limited ability to Wheel, ([[movement#charge|see Charge charging has a limited ability to Wheel, ([[movement#charge|see Charge
 Movement]]). Movement]]).
 +
 +----
  
 === CLIMB === === CLIMB ===
Line 341: Line 359:
 while it is in the air, to climb higher. ([[movement#flying|See Air while it is in the air, to climb higher. ([[movement#flying|See Air
 Movement]]). Movement]]).
 +
 +----
  
 === DISMOUNT === === DISMOUNT ===
Line 346: Line 366:
 This order is used to instruct mounted riders to This order is used to instruct mounted riders to
 dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]). dismount. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
 +
 +----
  
 === DIVE === === DIVE ===
Line 352: Line 374:
 while it is in the air, to dive. ([[movement#flying|See Air Movement]]). while it is in the air, to dive. ([[movement#flying|See Air Movement]]).
    
 +----
 +
 === DOUBLE === === DOUBLE ===
 {{:double.png?40 |}} {{:double.png?40 |}}
Line 359: Line 383:
 also has the order to Advance. ([[movement#double|See Double also has the order to Advance. ([[movement#double|See Double
 Movement]]). Movement]]).
 +
 +----
  
 === FIRE === === FIRE ===
Line 364: Line 390:
 This order instructs a unit to fire or throw its This order instructs a unit to fire or throw its
 missile weapons in phase eight of the game turn. missile weapons in phase eight of the game turn.
 +
 +----
  
 === LAND === === LAND ===
Line 369: Line 397:
 This order is used to instruct a flying creature, This order is used to instruct a flying creature,
 flying at Combat Height, to land. ([[movement#flying|See Air Movement]]). flying at Combat Height, to land. ([[movement#flying|See Air Movement]]).
 +
 +----
  
 === LEFT/RIGHT === === LEFT/RIGHT ===
Line 375: Line 405:
 conjunction with the orders Wheel and C/F Face, to conjunction with the orders Wheel and C/F Face, to
 tell a unit which way it should turn. tell a unit which way it should turn.
 +
 +----
  
 === LIMBER-UP === === LIMBER-UP ===
Line 382: Line 414:
 consumes an entire movement phase. ([[movement#limbering_and_unlimbering|See consumes an entire movement phase. ([[movement#limbering_and_unlimbering|See
 Limbering and Unlimbering]]). Limbering and Unlimbering]]).
 +
 +----
  
 === MOUNT === === MOUNT ===
Line 387: Line 421:
 This order is used to instruct dismounted riders to This order is used to instruct dismounted riders to
 mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]). mount up. ([[movement#mounting_and_dismounting|See Mounting and Dismounting]]).
 +
 +----
  
 === REFORM === === REFORM ===
Line 394: Line 430:
 entire movement turn and allows the previously entire movement turn and allows the previously
 disordered unit to reform into any formation. disordered unit to reform into any formation.
 +
 +----
  
 === RETIRE === === RETIRE ===
Line 405: Line 443:
 facing away from the direction in which it has facing away from the direction in which it has
 moved. moved.
 +
 +----
  
 === STAND === === STAND ===
Line 410: Line 450:
 This order is used whenever you want a unit or This order is used whenever you want a unit or
 character to remain where it is. character to remain where it is.
 +
 +----
  
 === TAKE-OFF === === TAKE-OFF ===
Line 415: Line 457:
 This order is used to instruct a flying creature to This order is used to instruct a flying creature to
 take-off. ([[movement#flying|See Air Movement]]). take-off. ([[movement#flying|See Air Movement]]).
 +
 +----
  
 === UNLIMBER === === UNLIMBER ===
Line 422: Line 466:
 consumes an entire movement phase. ([[movement#limbering_and_unlimbering|See consumes an entire movement phase. ([[movement#limbering_and_unlimbering|See
 Limbering and Unlimbering]]). Limbering and Unlimbering]]).
 +
 +----
  
 === WHEEL === === WHEEL ===
Line 451: Line 497:
  
 === COUNTER-CHARGE === === COUNTER-CHARGE ===
 +{{:counter-charge.png?40 |}}
 This order instructs a unit to move at charge speed This order instructs a unit to move at charge speed
 directly forward. This order can only be placed as a directly forward. This order can only be placed as a
Line 468: Line 514:
 page 74). page 74).
  
-=== (DISORDERED) ===+----
  
 +=== (DISORDERED) ===
 +{{:disordered.png?40 |}}
 Disorder is a state that denotes a unit which for Disorder is a state that denotes a unit which for
 some reason is not formed up into an effective some reason is not formed up into an effective
Line 479: Line 527:
 formation. (See Disordered Units on page 60). formation. (See Disordered Units on page 60).
  
-=== EVADE ===+----
  
 +=== EVADE ===
 +{{:evade.png?40 |}}
 This order can only be given to troops in Open This order can only be given to troops in Open
 Order, either in phase three or as a result of a Order, either in phase three or as a result of a
Line 490: Line 540:
 page 74). page 74).
  
-=== (FAILED) ===+----
  
 +=== (FAILED) ===
 +{{:failed.png?40 |}}
 This is not an order. It is a marker which is placed This is not an order. It is a marker which is placed
 beside each unit that fails its Order Test in phase two beside each unit that fails its Order Test in phase two
Line 498: Line 550:
 move for the unit in phase seven of the turn. move for the unit in phase seven of the turn.
  
-=== (ROUT) ===+----
  
 +=== (ROUT) ===
 +{{:rout.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit which routs attempts to run away from the unit which routs attempts to run away from the
Line 505: Line 559:
 110). 110).
  
-=== (UNCONTROLLED ADVANCE) ===+----
  
 +=== (UNCONTROLLED ADVANCE) ===
 +{{:uncontrolled-advance.png?40 |}}
 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit that goes into an Uncontrolled Advance moves unit that goes into an Uncontrolled Advance moves
orders.1758748021.txt.gz · Last modified: 2025/09/24 23:07 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki