orders
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| orders [2025/09/24 23:09] – [WHAT THE COUNTER ORDERS MEAN] fantasyadmin | orders [2025/09/28 00:26] (current) – [CHARACTERS AND ORDERS] fantasyadmin | ||
|---|---|---|---|
| Line 61: | Line 61: | ||
| orders, regardless of the consequences! | orders, regardless of the consequences! | ||
| - | **Example: A regiment of mercenary spearmen, | + | > __Example__: A regiment of mercenary spearmen, hired to escort a spice caravan, are in column, when they are attacked in phase one, by a unit of Cavalry in an Uncontrolled Advance. The spearmen face this threat before they have been issued with orders. To react to this threat, the spearmen must first take a Morale Test to see if they will stand firm in the face of the enemy charge. They conduct the Morale Test and pass with a CO result. |
| - | hired by the Vistalian Guild to escort a spice | + | |
| - | caravan, are in column, when they are attacked in | + | |
| - | phase one, by a unit of Sossanian | + | |
| - | Uncontrolled Advance. The spearmen face this | + | |
| - | threat before they have been issued with orders. | + | |
| - | To react to this threat, the spearmen must first | + | |
| - | take a Morale Test to see if they will stand firm in the | + | |
| - | face of the enemy charge. They conduct the Morale | + | |
| - | Test and pass with a CO result. | + | |
| - | bonus they will get from the guild if the caravan gets | + | |
| - | through to Carylls has something to do with this | + | |
| - | success!).** | + | |
| - | **The Sossanian | + | The Cavalry |
| first half of their charge move. This puts them | first half of their charge move. This puts them | ||
| - | within 15 cm of the mercenaries. If they had reached the Caryllian | + | within 15 cm of the mercenaries. If they had reached the mercenaries with this move, |
| the mercenaries would have been caught and | the mercenaries would have been caught and | ||
| therefore unable to take a reaction test. | therefore unable to take a reaction test. | ||
| Line 90: | Line 78: | ||
| charge in column rather than the more | charge in column rather than the more | ||
| advantageous hedgehog, despite the fact that this | advantageous hedgehog, despite the fact that this | ||
| - | would have resulted in heavy casualties.** | + | would have resulted in heavy casualties. |
| ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== | ==== USING THE REACTION TEST TO SOLVE ARGUMENTS ==== | ||
| Line 228: | Line 216: | ||
| ([[magic# | ([[magic# | ||
| - | Example: A thief wishes to cast a grappling hook | + | > __Example__: A thief wishes to cast a grappling hook so he can start to climb up the side of a tower. To do this he will need to be issued with the order Advance in phase three. Then at the beginning of phase six he announces he wants to cast his grappling hook. He does so and succeeds in catching a lintel on the tower. He can then climb up the side of the tower, during the movement phase. If he failed to cast the grappling hook successfully and was unable to climb up the side of the tower he could remain stationary instead of moving. |
| - | so he can start to climb up the side of a tower. To do | + | |
| - | this he will need to be issued with the order Advance | + | |
| - | in phase three. Then at the beginning of phase six he | + | |
| - | announces he wants to cast his grappling hook. He | + | |
| - | does so and succeeds in catching a lintel on the | + | |
| - | tower. He can then climb up the side of the tower, | + | |
| - | during the movement phase. If he failed to cast the | + | |
| - | grappling hook successfully and was unable to | + | |
| - | climb up the side of the tower he could remain | + | |
| - | stationary instead of moving. | + | |
| ==== WHAT THE COUNTER ORDERS MEAN ==== | ==== WHAT THE COUNTER ORDERS MEAN ==== | ||
| Line 371: | Line 349: | ||
| === DIVE === | === DIVE === | ||
| {{: | {{: | ||
| - | This order is used to instruct a flying creature, | + | This order is used to instruct a flying creature, while it is in the air, to dive. ([[movement# |
| - | while it is in the air, to dive. ([[movement# | + | |
| - | + | ||
| ---- | ---- | ||
| Line 497: | Line 474: | ||
| === COUNTER-CHARGE === | === COUNTER-CHARGE === | ||
| + | {{: | ||
| This order instructs a unit to move at charge speed | This order instructs a unit to move at charge speed | ||
| directly forward. This order can only be placed as a | directly forward. This order can only be placed as a | ||
| Line 511: | Line 488: | ||
| Wheel up to 45 degrees, to contact the enemy. This | Wheel up to 45 degrees, to contact the enemy. This | ||
| order allows your troops to move into combat with | order allows your troops to move into combat with | ||
| - | the enemy. (See Counter-Charge Movement on | + | the enemy. ([[movement# |
| - | page 74). | + | page 74]]). |
| - | === (DISORDERED) === | + | ---- |
| + | === (DISORDERED) === | ||
| + | {{: | ||
| Disorder is a state that denotes a unit which for | Disorder is a state that denotes a unit which for | ||
| some reason is not formed up into an effective | some reason is not formed up into an effective | ||
| Line 523: | Line 502: | ||
| caused by Pursuit, Evade or Rout moves, or if a unit is | caused by Pursuit, Evade or Rout moves, or if a unit is | ||
| charged and hit by the enemy, while it is changing | charged and hit by the enemy, while it is changing | ||
| - | formation. (See Disordered Units on page 60). | + | formation. ([[army-organisation# |
| - | === EVADE === | + | ---- |
| + | === EVADE === | ||
| + | {{: | ||
| This order can only be given to troops in Open | This order can only be given to troops in Open | ||
| Order, either in phase three or as a result of a | Order, either in phase three or as a result of a | ||
| Line 533: | Line 514: | ||
| away from the enemy. At the end of the move the unit | away from the enemy. At the end of the move the unit | ||
| is turned to face the enemy and marked with a | is turned to face the enemy and marked with a | ||
| - | disordered counter, (see Evade Movement on | + | disordered counter, ([[movement# |
| - | page 74). | + | page 74]]). |
| - | === (FAILED) === | + | ---- |
| + | === (FAILED) === | ||
| + | {{: | ||
| This is not an order. It is a marker which is placed | This is not an order. It is a marker which is placed | ||
| beside each unit that fails its Order Test in phase two | beside each unit that fails its Order Test in phase two | ||
| Line 544: | Line 527: | ||
| move for the unit in phase seven of the turn. | move for the unit in phase seven of the turn. | ||
| - | === (ROUT) === | + | ---- |
| + | === (ROUT) === | ||
| + | {{: | ||
| This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
| unit which routs attempts to run away from the | unit which routs attempts to run away from the | ||
| - | enemy as fast as it can. (See Morale Results on page | + | enemy as fast as it can. ([[morale# |
| - | 110). | + | 110]]). |
| - | === (UNCONTROLLED ADVANCE) === | + | ---- |
| + | === (UNCONTROLLED ADVANCE) === | ||
| + | {{: | ||
| This order only occurs as a result of a Morale Test. A | This order only occurs as a result of a Morale Test. A | ||
| unit that goes into an Uncontrolled Advance moves | unit that goes into an Uncontrolled Advance moves | ||
| at Charge Speed toward the nearest enemy unit in | at Charge Speed toward the nearest enemy unit in | ||
| - | front of it. (see Morale Results on page 110) | + | front of it. ([[morale# |
| + | 110]]) | ||
orders.1758748148.txt.gz · Last modified: 2025/09/24 23:09 by fantasyadmin
