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orders [2025/09/27 18:33] – [CHARACTERS AND ORDERS] fantasyadminorders [2026/06/11 14:06] (current) – [SPECIAL ORDERS] fantasyadmin
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 +[[into-battle|<< 4. INTO BATTLE]] | [[movement|6. MOVEMENT >>]]
 +
 ====== 5. ORDERS ====== ====== 5. ORDERS ======
  
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 orders, regardless of the consequences! orders, regardless of the consequences!
  
-__Example__: A regiment of mercenary spearmen, +__Example__: A regiment of mercenary spearmen, hired to escort a spice caravan, are in column, when they are attacked in phase one, by a unit of Cavalry in an Uncontrolled Advance. The spearmen face this threat before they have been issued with orders. To react to this threat, the spearmen must first take a Morale Test to see if they will stand firm in the face of the enemy charge. They conduct the Morale Test and pass with a CO result.
-hired to escort a spice +
-caravan, are in column, when they are attacked in +
-phase one, by a unit of Cavalry in an +
-Uncontrolled Advance. The spearmen face this +
-threat before they have been issued with orders. +
-To react to this threat, the spearmen must first +
-take a Morale Test to see if they will stand firm in the +
-face of the enemy charge. They conduct the Morale +
-Test and pass with a CO result.+
  
 The Cavalry player then moves his cavalry the The Cavalry player then moves his cavalry the
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 ([[magic#how_to_cast_spells|See Magic]]). ([[magic#how_to_cast_spells|See Magic]]).
  
-__Example__: A thief wishes to cast a grappling hook +__Example__: A thief wishes to cast a grappling hook so he can start to climb up the side of a tower. To do this he will need to be issued with the order Advance in phase three. Then at the beginning of phase six he announces he wants to cast his grappling hook. He does so and succeeds in catching a lintel on the tower. He can then climb up the side of the tower, during the movement phase. If he failed to cast the grappling hook successfully and was unable to climb up the side of the tower he could remain stationary instead of moving.
-so he can start to climb up the side of a tower. To do +
-this he will need to be issued with the order Advance +
-in phase three. Then at the beginning of phase six he +
-announces he wants to cast his grappling hook. He +
-does so and succeeds in catching a lintel on the +
-tower. He can then climb up the side of the tower, +
-during the movement phase. If he failed to cast the +
-grappling hook successfully and was unable to +
-climb up the side of the tower he could remain +
-stationary instead of moving.+
  
 ==== WHAT THE COUNTER ORDERS MEAN ==== ==== WHAT THE COUNTER ORDERS MEAN ====
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 Wheel up to 45 degrees, to contact the enemy. This Wheel up to 45 degrees, to contact the enemy. This
 order allows your troops to move into combat with order allows your troops to move into combat with
-the enemy. ([[movement#counter-charge|See Counter-Charge Movement on +the enemy. ([[movement#counter-charge|See Counter-Charge Movement]]).
-page 74]]).+
  
 ---- ----
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 caused by Pursuit, Evade or Rout moves, or if a unit is caused by Pursuit, Evade or Rout moves, or if a unit is
 charged and hit by the enemy, while it is changing charged and hit by the enemy, while it is changing
-formation. ([[army-organisation#disordered_units|See Disordered Units on page 60]]).+formation. ([[army-organisation#disordered_units|See Disordered Units]]).
  
 ---- ----
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 away from the enemy. At the end of the move the unit away from the enemy. At the end of the move the unit
 is turned to face the enemy and marked with a is turned to face the enemy and marked with a
-disordered counter, ([[movement#evade|see Evade Movement on +disordered counter, ([[movement#evade|see Evade Movement]]).
-page 74]]).+
  
 ---- ----
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 This order only occurs as a result of a Morale Test. A This order only occurs as a result of a Morale Test. A
 unit which routs attempts to run away from the unit which routs attempts to run away from the
-enemy as fast as it can. ([[morale#morale_results|See Morale Results on page +enemy as fast as it can. ([[morale#morale_results|See Morale Results]]).
-110]]).+
  
 ---- ----
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 unit that goes into an Uncontrolled Advance moves unit that goes into an Uncontrolled Advance moves
 at Charge Speed toward the nearest enemy unit in at Charge Speed toward the nearest enemy unit in
-front of it. ([[morale#ua_uncontrolled_advance|See Morale Results on page +front of it. ([[morale#ua_uncontrolled_advance|See Morale Results]])
-110]])+
  
  
 ---- ----
  
-[[movement|CHAPTER 6. MOVEMENT]]+[[into-battle|<< 4. INTO BATTLE]] | [[movement|6. MOVEMENT >>]]
orders.1758990780.txt.gz · Last modified: 2025/09/27 18:33 by fantasyadmin

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