User Tools

Site Tools


tactical-hints-and-terrain-generation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tactical-hints-and-terrain-generation [2025/09/19 14:35] – [FIELD] fantasyadmintactical-hints-and-terrain-generation [2025/09/19 16:05] (current) – [(4)FIELD] fantasyadmin
Line 233: Line 233:
 | 41-50    | Wood     | Wood               | Wood   | Wood                | Wood     | | 41-50    | Wood     | Wood               | Wood   | Wood                | Wood     |
 | 51-60    | Wood     | Wood               | Scrub  | Wood                | Jungle   | | 51-60    | Wood     | Wood               | Scrub  | Wood                | Jungle   |
-| 61-70    | Hill     | Hill               | Hill   | Hill                | Hill     | +| 61-70    | Hill<sup>1</sup>     | Hill<sup>1</sup>               | Hill<sup>1</sup>   | Hill<sup>1</sup>                | Hill<sup>1</sup>     | 
-| 71-80    | Steep Hill | Steep Hill     | Steep Hill  | Steep Hill      | Steep Hill | +| 71-80    | Steep Hill<sup>2</sup> | Steep Hill<sup>2</sup>     | Steep Hill<sup>2</sup>  | Steep Hill<sup>2</sup>      | Steep Hill<sup>2</sup> 
-| 81-90    | Village | Village       | Village | Village            | Village    | +| 81-90    | Village<sup>3</sup> | Village<sup>3</sup>       | Village<sup>3</sup> | Village<sup>3</sup>            | Village<sup>3</sup>    | 
-| 91-100   | Field | Field           | Field | Field              | Field      |+| 91-100   | Field<sup>4</sup> | Field<sup>4</sup>           | Field<sup>4</sup> | Field<sup>4</sup>              | Field<sup>4</sup>      | 
 + 
 +===== (1) HILL =====
  
-*HILL 
 If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a
 secondary feature: secondary feature:
-1 Hill is bare +  - Hill is bare 
-2 Hill is strewn with rocks and counts as rough ground +  Hill is strewn with rocks and counts as rough ground 
-3 Hill is covered with scrub +  Hill is covered with scrub 
-4 Hill is also a wood +  Hill is also a wood 
-5 Hill has a rune stone on it +  Hill has a rune stone on it 
-6 Hill also counts as broken ground in Northern  Hill is bare in Median+  Hill also counts as broken ground in Northern Hill is bare in Median Hill is covered in scrub in  temperate / Hill is also jungle in Southern. 
-Hill is covered in scrub in Temperate Hill is also jungle in Southern. + 
-**STEEP HILL+===== (2) STEEP HILL ===== 
 If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a
 secondary feature: secondary feature:
-1 The hill also counts as rough ground +  - The hill also counts as rough ground 
-2 The hill also counts as a wood +  The hill also counts as a wood 
-3 The hill is bare +  The hill is bare 
-4 The hill is covered with scrub +  The hill is covered with scrub 
-5 The hill also counts as rough ground +  The hill also counts as rough ground 
-6 The hill is covered with scrub+  The hill is covered with scrub
  
-===== VILLAGE =====+===== (3) VILLAGE =====
  
 If a village is rolled it must be placed in the centre of the area. It will stand on a road running If a village is rolled it must be placed in the centre of the area. It will stand on a road running
Line 273: Line 275:
 original course. original course.
  
-===== FIELD =====+===== (4) FIELD =====
  
 If a field is rolled for the player must roll one D6 to see how it is enclosed: If a field is rolled for the player must roll one D6 to see how it is enclosed:
Line 295: Line 297:
 one D100 again to determine its course: one D100 again to determine its course:
  
 +^ Die Roll ^ Course ^ Die Roll ^ Course ^
 +| 1-2      | A — J  | 50-51    | H — I  |
 +| 3-5      | A — I  | 52-54    | H — J  |
 +| 6-8      | A — G  | 55-57    | H — E  |
 +| 9-11     | A — F  | 58-60    | H — D  |
 +| 12-14    | A — E  | 61-63    | G — I  |
 +| 15-17    | A — D  | 64-66    | G — J  |
 +| 18-20    | B — J  | 67-69    | G — D  |
 +| 21-23    | B — D  | 70-72    | G — E  |
 +| 24-26    | B — I  | 73-74    | F — E  |
 +| 27-29    | B — E  | 75-77    | F — D  |
 +| 30-32    | B — H  | 78-80    | F — J  |
 +| 33-35    | C — J  | 81-83    | F — I  |
 +| 36-38    | C — I  | 84-86    | J — E  |
 +| 39-40    | C — D  | 87-89    | I — D  |
 +| 41-43    | C — E  | 90-93    | J — D  |
 +| 44-46    | C — G  | 94-96    | B — F  |
 +| 47-49    | C — H  | 97-100   | I — E  |
  
  
tactical-hints-and-terrain-generation.1758285349.txt.gz · Last modified: 2025/09/19 14:35 by fantasyadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki