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tactical-hints-and-terrain-generation [2025/09/19 15:59] – [TERRAIN GENERATION] fantasyadmintactical-hints-and-terrain-generation [2025/09/19 16:05] (current) – [(4)FIELD] fantasyadmin
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 | 51-60    | Wood     | Wood               | Scrub  | Wood                | Jungle   | | 51-60    | Wood     | Wood               | Scrub  | Wood                | Jungle   |
 | 61-70    | Hill<sup>1</sup>     | Hill<sup>1</sup>               | Hill<sup>1</sup>   | Hill<sup>1</sup>                | Hill<sup>1</sup>     | | 61-70    | Hill<sup>1</sup>     | Hill<sup>1</sup>               | Hill<sup>1</sup>   | Hill<sup>1</sup>                | Hill<sup>1</sup>     |
-| 71-80    | Steep Hill | Steep Hill     | Steep Hill  | Steep Hill      | Steep Hill | +| 71-80    | Steep Hill<sup>2</sup> | Steep Hill<sup>2</sup>     | Steep Hill<sup>2</sup>  | Steep Hill<sup>2</sup>      | Steep Hill<sup>2</sup> 
-| 81-90    | Village | Village       | Village | Village            | Village    | +| 81-90    | Village<sup>3</sup> | Village<sup>3</sup>       | Village<sup>3</sup> | Village<sup>3</sup>            | Village<sup>3</sup>    | 
-| 91-100   | Field | Field           | Field | Field              | Field      |+| 91-100   | Field<sup>4</sup> | Field<sup>4</sup>           | Field<sup>4</sup> | Field<sup>4</sup>              | Field<sup>4</sup>      | 
 + 
 +===== (1) HILL =====
  
-(1)HILL 
 If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a
 secondary feature: secondary feature:
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   - Hill is also a wood   - Hill is also a wood
   - Hill has a rune stone on it   - Hill has a rune stone on it
-  - Hill also counts as broken ground in Northern  Hill is bare in Median+  - Hill also counts as broken ground in Northern Hill is bare in Median Hill is covered in scrub in  temperate / Hill is also jungle in Southern. 
-Hill is covered in scrub in Temperate Hill is also jungle in Southern.+ 
 +===== (2) STEEP HILL =====
  
-(2)STEEP HILL 
 If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a
 secondary feature: secondary feature:
-1 The hill also counts as rough ground +  - The hill also counts as rough ground 
-2 The hill also counts as a wood +  The hill also counts as a wood 
-3 The hill is bare +  The hill is bare 
-4 The hill is covered with scrub +  The hill is covered with scrub 
-5 The hill also counts as rough ground +  The hill also counts as rough ground 
-6 The hill is covered with scrub+  The hill is covered with scrub
  
-===== VILLAGE =====+===== (3) VILLAGE =====
  
 If a village is rolled it must be placed in the centre of the area. It will stand on a road running If a village is rolled it must be placed in the centre of the area. It will stand on a road running
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 original course. original course.
  
-===== FIELD =====+===== (4) FIELD =====
  
 If a field is rolled for the player must roll one D6 to see how it is enclosed: If a field is rolled for the player must roll one D6 to see how it is enclosed:
tactical-hints-and-terrain-generation.1758290358.txt.gz · Last modified: 2025/09/19 15:59 by fantasyadmin

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