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tactical-hints-and-terrain-generation [2025/09/19 16:04] – [TERRAIN GENERATION] fantasyadmintactical-hints-and-terrain-generation [2025/09/19 16:05] (current) – [(4)FIELD] fantasyadmin
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 | 91-100   | Field<sup>4</sup> | Field<sup>4</sup>           | Field<sup>4</sup> | Field<sup>4</sup>              | Field<sup>4</sup>      | | 91-100   | Field<sup>4</sup> | Field<sup>4</sup>           | Field<sup>4</sup> | Field<sup>4</sup>              | Field<sup>4</sup>      |
  
-===== (1)HILL =====+===== (1) HILL =====
  
 If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a
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   - Hill also counts as broken ground in Northern / Hill is bare in Median / Hill is covered in scrub in  temperate / Hill is also jungle in Southern.   - Hill also counts as broken ground in Northern / Hill is bare in Median / Hill is covered in scrub in  temperate / Hill is also jungle in Southern.
  
-===== (2)STEEP HILL =====+===== (2) STEEP HILL =====
  
 If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a
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   - The hill is covered with scrub   - The hill is covered with scrub
  
-===== VILLAGE =====+===== (3) VILLAGE =====
  
 If a village is rolled it must be placed in the centre of the area. It will stand on a road running If a village is rolled it must be placed in the centre of the area. It will stand on a road running
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 original course. original course.
  
-===== FIELD =====+===== (4) FIELD =====
  
 If a field is rolled for the player must roll one D6 to see how it is enclosed: If a field is rolled for the player must roll one D6 to see how it is enclosed:
tactical-hints-and-terrain-generation.1758290654.txt.gz · Last modified: 2025/09/19 16:04 by fantasyadmin

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