tactical-hints-and-terrain-generation
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tactical-hints-and-terrain-generation [2025/09/19 16:04] – [TERRAIN GENERATION] fantasyadmin | tactical-hints-and-terrain-generation [2025/09/19 16:05] (current) – [(4)FIELD] fantasyadmin | ||
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| 91-100 | | 91-100 | ||
- | ===== (1)HILL ===== | + | ===== (1) HILL ===== |
If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a | If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a | ||
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- Hill also counts as broken ground in Northern / Hill is bare in Median / Hill is covered in scrub in temperate / Hill is also jungle in Southern. | - Hill also counts as broken ground in Northern / Hill is bare in Median / Hill is covered in scrub in temperate / Hill is also jungle in Southern. | ||
- | ===== (2)STEEP HILL ===== | + | ===== (2) STEEP HILL ===== |
If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a | If a steep hill is rolled the player controlling the area must roll one D6 to see if it has a | ||
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- The hill is covered with scrub | - The hill is covered with scrub | ||
- | ===== VILLAGE ===== | + | ===== (3) VILLAGE ===== |
If a village is rolled it must be placed in the centre of the area. It will stand on a road running | If a village is rolled it must be placed in the centre of the area. It will stand on a road running | ||
Line 275: | Line 275: | ||
original course. | original course. | ||
- | ===== FIELD ===== | + | ===== (4) FIELD ===== |
If a field is rolled for the player must roll one D6 to see how it is enclosed: | If a field is rolled for the player must roll one D6 to see how it is enclosed: |
tactical-hints-and-terrain-generation.1758290654.txt.gz · Last modified: 2025/09/19 16:04 by fantasyadmin