tactical-hints-and-terrain-generation
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tactical-hints-and-terrain-generation [2025/09/19 16:05] – [(2)STEEP HILL] fantasyadmin | tactical-hints-and-terrain-generation [2025/09/25 21:49] (current) – [BRIGADES] fantasyadmin | ||
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Line 92: | Line 92: | ||
have room to manoeuvre. | have room to manoeuvre. | ||
- | FIRING | + | ===== FIRING |
If you wish to use your missile troops effectively | If you wish to use your missile troops effectively | ||
you should ensure they are moved across the | you should ensure they are moved across the | ||
Line 109: | Line 110: | ||
your enemy' | your enemy' | ||
shambles. | shambles. | ||
- | COMBAT | + | |
+ | ===== COMBAT | ||
Try to ensure your troops are in line before they go | Try to ensure your troops are in line before they go | ||
into battle. Fighting in column is a recipe for disaster | into battle. Fighting in column is a recipe for disaster | ||
Line 119: | Line 122: | ||
flank or rear. Such attacks can be devastating. When | flank or rear. Such attacks can be devastating. When | ||
fighting a pike, spear or polearm unit, flank attacks | fighting a pike, spear or polearm unit, flank attacks | ||
- | |||
to destroy their rank and weapon reach bonuses can | to destroy their rank and weapon reach bonuses can | ||
be invaluable. | be invaluable. | ||
Line 134: | Line 136: | ||
sustaining heavy casualties and perhaps even being | sustaining heavy casualties and perhaps even being | ||
routed. | routed. | ||
- | CAVALRY | + | |
+ | ===== CAVALRY | ||
Try to use your cavalry to outflank your enemy or | Try to use your cavalry to outflank your enemy or | ||
act as a mobile reserve. Where ever possible, avoid | act as a mobile reserve. Where ever possible, avoid | ||
Line 238: | Line 242: | ||
| 91-100 | | 91-100 | ||
- | ===== HILL (1) ===== | + | ===== (1) HILL ===== |
If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a | If a hill is rolled the player controlling the area must roll one D6 to see if the hill has a | ||
Line 260: | Line 264: | ||
- The hill is covered with scrub | - The hill is covered with scrub | ||
- | ===== (3)VILLAGE ===== | + | ===== (3) VILLAGE ===== |
If a village is rolled it must be placed in the centre of the area. It will stand on a road running | If a village is rolled it must be placed in the centre of the area. It will stand on a road running | ||
Line 275: | Line 279: | ||
original course. | original course. | ||
- | ===== (4)FIELD ===== | + | ===== (4) FIELD ===== |
If a field is rolled for the player must roll one D6 to see how it is enclosed: | If a field is rolled for the player must roll one D6 to see how it is enclosed: |
tactical-hints-and-terrain-generation.1758290709.txt.gz · Last modified: 2025/09/19 16:05 by fantasyadmin