web-app-faq
Differences
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| web-app-faq [2025/09/29 08:53] – [References] fantasyadmin | web-app-faq [2025/10/02 09:30] (current) – [What are the differences between the rules of the original game and those of the app?] fantasyadmin | ||
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| ====== F.A.Q. ====== | ====== F.A.Q. ====== | ||
| - | ===== 1) What features does the Fantasy Warlord app offer? ===== | + | ===== Where to start? ===== |
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| - | ==== Character Management ==== | + | |
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| - | Create, edit, delete Characters according to the FANTASY WARLORD rules. | + | |
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| - | ==== Units Management ==== | + | |
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| - | Create, edit, delete units (Infanty, Cavalry, Animals). Assign a Character to a unit (Direct Control). | + | |
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| - | ==== Monsters Management ==== | + | |
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| - | Create, edit, delete monsters. | + | |
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| - | ==== Army Management ==== | + | |
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| - | Build an army of units, characters, monsters, allies or mercenaries in accordance with the game's rules (e.g. weapon and race limitations). | + | |
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| - | ==== Battle Management ==== | + | |
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| - | ==== Movement ==== | + | |
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| - | ==== Automatic Moves ==== | + | |
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| - | ==== Combat ==== | + | |
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| - | ==== Missile ==== | + | |
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| - | ==== Magic ==== | + | |
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| - | ==== Morale Test ==== | + | |
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| - | ==== Order and Reaction Test ==== | + | |
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| - | ==== Tables ==== | + | |
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| - | ==== References ==== | + | |
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| - | ) ===== Where to start? ===== | + | |
| Start by creating [[creating-an-army|several units]] and [[creating-an-army# | Start by creating [[creating-an-army|several units]] and [[creating-an-army# | ||
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| Again, respecting the quotas, you can also assign [[army-guides# | Again, respecting the quotas, you can also assign [[army-guides# | ||
| - | ===== 4= What are the differences between the rules of the original game and those of the app? ===== | + | ===== What are the differences between the rules of the original game and those of the app? ===== |
| Several fundamental elements have been changed: | Several fundamental elements have been changed: | ||
| * There are no longer Western Goblins or Eastern Orcs. //Eastern Goblins// have become **Goblins**, | * There are no longer Western Goblins or Eastern Orcs. //Eastern Goblins// have become **Goblins**, | ||
| - | * Alignments have changed in favour of a more universal system: Good, Neutral and Evil. | + | * Alignments have changed in favour of a more universal system: |
| * Humans can be Good, Neutral or Evil. | * Humans can be Good, Neutral or Evil. | ||
| * In order to represent their poor intelligence, | * In order to represent their poor intelligence, | ||
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| * The **javelin** is classed as a missile weapon. | * The **javelin** is classed as a missile weapon. | ||
| - | ===== 5) How can I fight an enemy unit? ===== | + | ===== How can I fight an enemy unit? ===== |
| < | < | ||
| - | ===== 6) How should bonuses or penalties from Skills & Attributes or magical items be taken into account? ===== | + | ===== How should bonuses or penalties from Skills & Attributes or magical items be taken into account? ===== |
| You will find an area dedicated to bonuses or penalties related to weapons, magical items or character skills on each game module that may be affected by them (**Skills & Magic Modifiers**). | You will find an area dedicated to bonuses or penalties related to weapons, magical items or character skills on each game module that may be affected by them (**Skills & Magic Modifiers**). | ||
web-app-faq.1759128788.txt.gz · Last modified: 2025/09/29 08:53 by fantasyadmin
