====== Flying Monster Hit Chart ====== ^ LOCATION ^ HITS ON FLYING MONSTERS (Roll 1 D4) ^^^^ ^ Roll \\ 1 D100 ^ 1 ^ 2 ^ 3 ^ 4 ^ ^ HEAD \\ 1–17% | **STUNNED** \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | **WOUNDED** \\ -15 combat and firing modifier | **BLINDED** \\ -1/2 movement. Will move in a random direction and attack anything it meets. | **KILLED** | ^ WINGS \\ 18–43% | **SERIOUS WOUND** \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | **NICKED** \\ -1/4 airborne movement | **WOUNDED** \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | **WOUNDED** \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | ^ TORSO \\ 44–73% | **NICKED** \\ -5 combat and firing modifier. | **CRITICAL WOUND** \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | **SERIOUS WOUND** \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | **KILLED** | ^ LEGS \\ 74–100% | **WOUNDED** \\ -5 combat modifier. \\ -1/4 ground movement. | **WOUNDED** \\ -15 combat modifier. \\ -1/2 ground movement. | **CRITICAL WOUND** \\ -25 combat modifier. \\ -3/4 ground movement. | **NICKED** \\ -1/4 movement. | Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed.