====== Humanoid Hit Chart ====== ^ Location (Roll 1D100) ^ Type of Wound (Roll 1D4) ^ ^ ^ ^ ^ ^ 1 ^ 2 ^ 3 ^ 4 ^ | **Head** \\ 1-16% | STUNNED \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed | SERIOUS WOUND \\ Character suffers a -25 combat modifier and firing modifier | BLINDED \\ Character’s movement halved. Will move in a random direction and engage anything he contacts | KILLED | | **Arms** \\ 17–45% | NICKED \\ -5 combat and firing modifier | WOUNDED \\ -10 combat and firing modifier | SERIOUS WOUND \\ -20 combat and firing modifier. -1/4 movement | WOUNDED \\ -15 combat and firing modifier | | **Torso** 46–73% | CRITICAL WOUND \\ -30 combat and firing modifier. -1/2 movement | NICKED \\ -5 combat and firing modifier | KILLED | SERIOUS WOUND \\ -20 combat and firing modifier. -1/4 movement | | **Legs** \\ 74–100% | WOUNDED \\ -5 combat modifier and -1/2 movement | CRITICAL WOUND \\ -30 combat and firing modifier. -3/4 movement | WOUNDED \\ -10 combat modifier. -1/4 movement | NICKED \\ -1/4 movement | Players should not that if a character is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A character who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed.