Flying Monster Hit Chart

LOCATION HITS ON FLYING MONSTERS (Roll 1 D4)
Roll
1 D100
1 2 3 4
HEAD
1–17%
STUNNED
If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed.
WOUNDED
-15 combat and firing modifier
BLINDED
-1/2 movement. Will move in a random direction and attack anything it meets.
KILLED
WINGS
18–43%
SERIOUS WOUND
If in flight crashes. No more flight.
-20 combat and firing modifier
NICKED
-1/4 airborne movement
WOUNDED
-1/2 airborne movement.
-10 combat and firing modifier.
WOUNDED
-1/4 airborne movement.
-5 firing and combat modifier.
TORSO
44–73%
NICKED
-5 combat and firing modifier.
CRITICAL WOUND
-40 combat and firing modifier.
-3/4 ground and -1/2 air movement.
SERIOUS WOUND
-25 combat and firing modifier.
-1/4 to ground movement.
KILLED
LEGS
74–100%
WOUNDED
-5 combat modifier.
-1/4 ground movement.
WOUNDED
-15 combat modifier.
-1/2 ground movement.
CRITICAL WOUND
-25 combat modifier.
-3/4 ground movement.
NICKED
-1/4 movement.

Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed.