Ground Monster Hit Chart

LOCATION HITS ON GROUND MONSTERS
Roll 1 D100 Type of Wound (Roll 1 D4)
1 2 3 4
HEAD
1–20%
STUNNED
Cannot move, fire or fight for one turn. If hit during this time creature is killed.
WOUNDED
–15 combat and firing modifier.
BLINDED
–1/2 movement. Will move in random direction and attack anything it meets.
KILLED
TORSO
21–60%
NICKED
–5 combat and firing modifier.
CRITICAL WOUND
–40 combat and firing modifier, –3/4 ground.
SERIOUS WOUND
–25 combat and firing modifier, –1/4 to ground movement.
KILLED
LEGS
61–100%
WOUNDED
–5 combat modifier, –1/4 ground movement.
WOUNDED
–15 combat modifier, –1/2 ground movement.
CRITICAL WOUND
–25 combat and firing modifier, –3/4 ground movement.
NICKED
–1/4 movement.

Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed.