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arcane-magic-spell-lists

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ARCANE MAGIC SPELL LISTS

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ARCANE MAGIC OF THE LIGHT

Banish Undead

  • Casting Success: 60%
  • Energy Cost: 7
  • Range: 30 cm

Banishes three D10 Skeletons back to the shadowlands. Remove the skeletons from play.

Dispel Darkness

  • Casting Success: 70%
  • Energy Cost: 2
  • Range: 40 cm

Dispels one Cloud of Darkness in range, of the casters choice.

Heal Wound

  • Casting Success: 80%
  • Energy Cost: 3
  • Range: 15 cm

Heals one wound (selected at random) on a character only. A Magic-user can cast this spell on himself.

Heal Wounds

  • Casting Success: 60%
  • Energy Cost: 6
  • Range: 10 cm

This spell heals one D4 wounds (selected at random) on a character only. A Magic-user may not cast this spell on himself.

Hope

  • Casting Success: 75%
  • Energy Cost: 4
  • Range: 40 cm

Automatically rallies one routing unit within sight and range of the caster.

Noble Resolve

  • Casting Success: 70%
  • Energy Cost: 5
  • Range: 20 cm

This spell will instil a unit with such a sense of noble resolve, it becomes immune from the need for Morale Tests for one D4 turns.

Ring of Light

  • Casting Success: 70%
  • Energy Cost: 8
  • Range: Caster is centre of ring

This spell creates a protective ring of Light up to 15 cm in diameter around the caster. The ring rises to Combat Height (use Template One). This ring cannot be cast over an area that includes any undead or servants of Darkness. No undead, servants of Darkness (including Imps or Demons but excluding Archdemons), Dark magic or Dark magical weapons may cross the ring. Missile fire directed at figures inside the ring suffers a -3 Firing Modifier. The spell will last for one D4 turns or until a figure inside the ring crosses its boundary.

Spiral of Light

  • Casting Success: 80%
  • Energy Cost: 5
  • Range: 20 cm

This spell creates a spiral of light that rises from the ground to Combat Height and illuminates an area 15 cm in diameter (use Template One). The spiral will last for one D4 turns. Any creature of darkness caught in the light or that enters the area must immediately take a Morale Test with a - 3 modifier. Imps and demons if they are caught in the light, must retire immediately.

arcane-magic-spell-lists.1758347575.txt.gz · Last modified: 2025/09/20 07:52 by fantasyadmin

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