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ARMY GUIDES

Information on the make-up of the different armies of Vortimax is provided in the background information at the end of this book. Full and far more detailed army lists will be published at a later date. However, players who desire some guidance can use the following parameters, as modified by the information in the background details.

MORALE CLASS

An average army should be made up out of the following morale classes: a minimum 50% B class and 30% C class, with the balance being made up of A B or C class troops. Thus an army of 100 figures could contain: 20 A class troops, 50 B class and 30 C class. Alternatively it could contain 70 B class and 30 C class, or 10 A class, 50 B class and 40 C class.

CAVALRY AND INFANTRY

There are no restrictions, beyond those given in the background information on the ratio of cavalry to infantry in an army.

CHARACTERS

With regard to characters, it is suggested that each army should have no more than one per 40 soldiers. Thus an army of 240 soldiers could be led by a maximum of six characters. Of these characters, the number of Magic-users, warrior priests and priests should be limited to ensure balanced games. No more than one warrior priest or priest per 100 soldiers should be allowed, and one magic-user per 150 soldiers. Thus an army of 240 soldiers could be supported by one warrior priest, one magic-user and four other characters drawn from the classes of Warrior Heroes, Thieves and Discipline Masters.

MONSTERS

Players are advised to field no more than one monster per 100 soldiers.

WEAPON MIXES

The type and mix of weapons varies from race to race. Below are general guides that may be used in conjunction with and modified by the information on military organisation, contained in the background section of these rules.

The figures given in this section are maximums not minimums and players are allowed up to a 3% leeway. The percentages for ordinary combat weapons are given first and for missile weapons second. Players will note that javelins can be used to equip troops armed with ordinary combat weapons and do not count against any overall percentages or against the missile percentage. Thus the percentage for javelins is listed in brackets under combat weapons. The percentage for spears may be raised if a player forgoes his percentage allowances for pikes and or polearms. It is raised by the same figure as that which is passed over. Thus if a high elf army contained no pikemen, the number of spearmen it could possess would rise to 45%.

The percentages listed under missile weapons only apply to those figures allowed to have such weapons. Thus in a dwarven army of 200 figures, up to 40 may be armed with missile weapons. Of these, a maximum of 10 could be equipped with firearms (25%), 10 with shortbows (25%) and the balance with crossbows (50%). Alternatively, they could all be equipped with crossbows (100%).

Troops armed with missile weapons should also be equipped with an ordinary weapon. Equipping them with such weapons does count toward the overall percentage for that particular weapon type. Players should also note that the restriction on weapon types, listed on the weapon costs tables are also in force!

Example: An army of 100 dwarfs could contain 20 crossbowmen with axes, 10 dwarfs armed with halberds and swords, 15 dwarfs armed with pikes and axes, 20 dwarfs armed with double-handed axes, 20 dwarfs armed with spears, and 15 dwarfs armed with maces, of which ten may also be armed with up to three javelins each.

DWARVEN ARMIES

At least 80% of a dwarven army must be armed primarily with ordinary combat weapons. Up to 20% may be armed with missile weapons.

COMBAT WEAPON TYPE MAXIMUM % ALLOWED PER ARMY
Dagger 100%
Improvised Weapons 20%
Sword 50%
Axe, Mace or Hammer 100%
Spear 20%
Pike* 15%
Polearm 20%
Double-Handed Weapons 35%
Javelin (10%)

(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)

MISSILE WEAPONS (UP TO 20% OF ARMY ONLY) MAXIMUM % ALLOWED PER ARMY
Shortbow 25%
Crossbow 100%
Firearms 25%

HIGH ELF ARMIES

At least 75% of a high elf army must be armed primarily with ordinary combat weapons. Up to 25% may be armed with missile weapons.

COMBAT WEAPON TYPE MAXIMUM % ALLOWED PER ARMY
Dagger 100%
Improvised Weapons 20%
Sword 100%
Axe, Mace or Hammer 30%
Spear 30%
Lance 20%
Pike* 15%
Polearm 15%
Double-Handed Weapons 20%
Javelin (20%)

(*Armies that do not field pikes may count half of this percentage toward polearms and the balance toward spears.)

MISSILE WEAPONS (up to 25% of army only) MAXIMUM % ALLOWED PER ARMY
Shortbow 50%
Elfbow 100%
army-guides.1758222903.txt.gz · Last modified: 2025/09/18 21:15 by fantasyadmin

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