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        <description>&lt;&lt; 1. INTRODUCTION | 3. ARMY ORGANISATION &gt;&gt;

2. CREATING AN ARMY

GENERAL CONSIDERATIONS

The first thing you should do before you start
building an army is to read all of this chapter and the
chapter on Command Control.

If you do this you will save yourself time and
money, as you will be able to build the right army
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        <description>&lt;&lt; 4. INTO BATTLE | 6. MOVEMENT &gt;&gt;

5. ORDERS

ORDER AND REACTION TESTS

WHEN ARE THEY TAKEN?

Order Tests are conducted in phase two of every
game turn. They are carried out to see if all the units
or monsters in your army are alert, disciplined and
prepared to accept orders. A units ability to react to
orders or special events is governed by its race,
training and experience. All units or monsters take
an</description>
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        <title>arcane-magic-spell-lists - [GOOD ARCANE MAGIC SPELLS] </title>
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        <description>ARCANE MAGIC SPELL LISTS

GOOD ARCANE MAGIC SPELLS



Banish Undead

	*  Casting Success: 60%
	*  Energy Cost: 7
	*  Range: 30 cm

Banishes three D10 Skeletons back to the
shadowlands. Remove the skeletons from play.

Dispel Darkness

	*  Casting Success: 70%</description>
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        <title>magic - [DIVINE AGENTS] </title>
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        <description>&lt;&lt; 10. MORALE | 12. TACTICAL HINTS AND TERRAIN GENERATION &gt;&gt;

11. MAGIC

TWO TYPES OF MAGIC

There are two types of Magic in FANTASY WARLORD.
Arcane Magic which is practised by Magic-users and
those Priests blessed with the attribute Wisdom
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        <description>&lt;&lt; 11. MAGIC

12. TACTICAL HINTS AND TERRAIN GENERATION

TACTICAL HINTS

TERRAIN

The ease with which units can hide in or behind
woods makes them great places from which to
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Remember, concealed units are kept off the table
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        <description>&lt;&lt; 9. COMBAT | 11. MAGIC &gt;&gt;

10. MORALE

A unit&#039;s morale is a measure of how brave its
soldiers are. Each race has three morale classes,
which have various names, but are all rated A, B, and
C on the Profile Sheets. For instance, Dwarfs have A:
Guards, B: Regulars and C: Militia; while Orcs have A: Urucks, B: Soldiers and C: Snargas.
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        <description>&lt;&lt; 8. MISSILE FIRE | 10. MORALE &gt;&gt;

9. COMBAT



Hand-to-hand combat occurs when two opposing
units, characters, monsters or any combination
there of, come into base-to-base contact with each
other. No figure may fight more than once in a turn.

Units, characters and monsters can only initiate
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pushbacks and pursuit moves. If two units on
opposing sides, receive orders to advance at normal
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        <description>&lt;&lt; 7. BATTLEFIELD TERRAIN | 9. COMBAT &gt;&gt;=

8. MISSILE FIRE

MISSILE FIRE



All missile fire occurs simultaneously in phase
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another, they will do so at the same time and will
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