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        <title>arcane-magic-spell-lists - [GOOD ARCANE MAGIC SPELLS] </title>
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        <description>ARCANE MAGIC SPELL LISTS

GOOD ARCANE MAGIC SPELLS



Banish Undead

	*  Casting Success: 60%
	*  Energy Cost: 7
	*  Range: 30 cm

Banishes three D10 Skeletons back to the
shadowlands. Remove the skeletons from play.

Dispel Darkness

	*  Casting Success: 70%</description>
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        <title>magic - [DIVINE AGENTS] </title>
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        <description>&lt;&lt; 10. MORALE | 12. TACTICAL HINTS AND TERRAIN GENERATION &gt;&gt;

11. MAGIC

TWO TYPES OF MAGIC

There are two types of Magic in FANTASY WARLORD.
Arcane Magic which is practised by Magic-users and
those Priests blessed with the attribute Wisdom
and Divine Magic which is used solely by Priests and
Warrior Priests.</description>
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        <description>&lt;&lt; 11. MAGIC

12. TACTICAL HINTS AND TERRAIN GENERATION

TACTICAL HINTS

TERRAIN

The ease with which units can hide in or behind
woods makes them great places from which to
launch surprise attacks or ambush the enemy.
Remember, concealed units are kept off the table
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        <title>morale</title>
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        <description>&lt;&lt; 9. COMBAT | 11. MAGIC &gt;&gt;

10. MORALE

A unit&#039;s morale is a measure of how brave its
soldiers are. Each race has three morale classes,
which have various names, but are all rated A, B, and
C on the Profile Sheets. For instance, Dwarfs have A:
Guards, B: Regulars and C: Militia; while Orcs have A: Urucks, B: Soldiers and C: Snargas.
Characters are immune to all Morale Tests.</description>
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9. COMBAT



Hand-to-hand combat occurs when two opposing
units, characters, monsters or any combination
there of, come into base-to-base contact with each
other. No figure may fight more than once in a turn.

Units, characters and monsters can only initiate
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        <description>&lt;&lt; 7. BATTLEFIELD TERRAIN | 9. COMBAT &gt;&gt;=

8. MISSILE FIRE

MISSILE FIRE



All missile fire occurs simultaneously in phase
eight of the game turn. Thus if two units fire on one
another, they will do so at the same time and will
remove any casualties simultaneously. In phase
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        <description>&lt;&lt; 6. MOVEMENT | 8. MISSILE FIRE &gt;&gt;

7. BATTLEFIELD TERRAIN

The different types of terrain soldiers encounter
on a battlefield can alter their movement and other
capabilities for good or ill. For instance, obstacles
may slow troops down but can also provide useful
cover.

TERRAIN EFFECTS ON MOVEMENT</description>
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        <title>movement</title>
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        <description>&lt;&lt; 5. ORDERS | 7. BATTLEFIELD TERRAIN &gt;&gt;

6. MOVEMENT

All movement in FANTASY WARLORD is measured
from the base edge of a figure. Thus if a unit has
orders to Advance you measure from the front edge
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