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        <description>ARCANE MAGIC SPELL LISTS

GOOD ARCANE MAGIC SPELLS



Banish Undead

	*  Casting Success: 60%
	*  Energy Cost: 7
	*  Range: 30 cm

Banishes three D10 Skeletons back to the
shadowlands. Remove the skeletons from play.

Dispel Darkness

	*  Casting Success: 70%</description>
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        <description>ARMY GUIDES



Players who desire some guidance can use
the following parameters, as modified by the
information in the background details.

MORALE CLASS

An average army should be made up out of the
following morale classes: a minimum 50% B class
and</description>
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        <description>&lt;&lt; 2. CREATING AN ARMY | 4. INTO BATTLE &gt;&gt;



3. ARMY ORGANISATION

COMMAND CONTROL

Command Control plays a very important part in
every game of FANTASY WARLORD in fact it can win or
lose battles. Therefore it is important you
understand how it works, even before you place any
troops on the table.</description>
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        <description>BANE QUALITIES

If your character selects a weapon from the Dark
Blade Magic list, he must roll one D100 to see if it has
a bane. If he owes his allegiance to the Darkness, it
will have a bane quality on a roll of 35% or less
(demons and archdemons are immune from this
roll). If he owes his allegiance to the Equilibrium, it
will have a bane quality on a roll of 25% or less. Bane
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        <description>&lt;&lt; 6. MOVEMENT | 8. MISSILE FIRE &gt;&gt;

7. BATTLEFIELD TERRAIN

The different types of terrain soldiers encounter
on a battlefield can alter their movement and other
capabilities for good or ill. For instance, obstacles
may slow troops down but can also provide useful
cover.

TERRAIN EFFECTS ON MOVEMENT</description>
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        <description>BLADE MAGIC

GOOD BLADE MAGIC



BLADE OF DETECTION

COST: 20

This blade can detect malign thoughts directed
toward its owner at a distance of 40 cms. When such
thoughts are detected the blade will begin to glow,
growing brighter as it is pointed at the source and
draws nearer to the foe. It may be used to detect
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        <description>&lt;&lt; 8. MISSILE FIRE | 10. MORALE &gt;&gt;

9. COMBAT



Hand-to-hand combat occurs when two opposing
units, characters, monsters or any combination
there of, come into base-to-base contact with each
other. No figure may fight more than once in a turn.

Units, characters and monsters can only initiate
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        <description>COSTING YOUR ARMY

Because wargames are so free form with regard to
the number and type of troops each side can have,
many players appreciate a points system that allows
them to evaluate the strength of their army. In this
way, they can field balanced forces against an
opponent by ensuring both sides have armies with
similar point costs. The following points system has
been provided so players can create balanced armies.
When using the points system, players should
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        <description>:!: You are viewing the original, unedited rules.

2. CREATING AN ARMY (LEGACY)

GENERAL CONSIDERATIONS

The first thing you should do before you start
building an army is to read all of this chapter and the
chapter on Command Control. You should also read
the background information to Vortimax, to decide
which race and nation you want your army to
represent!
If you do this you will save yourself time and
money, as you will be able to build the right army
with the correct mix of troop types, rac…</description>
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        <description>&lt;&lt; 1. INTRODUCTION | 3. ARMY ORGANISATION &gt;&gt;

2. CREATING AN ARMY

GENERAL CONSIDERATIONS

The first thing you should do before you start
building an army is to read all of this chapter and the
chapter on Command Control.

If you do this you will save yourself time and
money, as you will be able to build the right army
with the correct mix of troop types, races and
weapons.</description>
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        <description>DIVINE SPELLS LIST

MIRACLES OF GOOD

Banish Imp

	*  Appeal Modifier:+10%
	*  Range: 50 cm

This miracle will banish one D4 Imps back to the
Outer Darkness, in sight of the Priest.

Banish Demon

	*  Appeal Modifier: +20%
	*  Range: 45 cm

This miracle will banish one Demon or two D4 Imps
back to the Outer Darkness, in sight of the Priest.</description>
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        <description>FAILED ARCANE MAGIC TABLE
 Die Roll Range  Result  1–8  There is a small fizzling sound and the smell of singed hair.  9–14  With a thunderous roar a bolt of energy pours into the earth in front of the caster. The Magic-user is stunned for one D4 turns. Pack animals or swarms within 20 cms rout. The caster is unable to move, fire, fight or use magic until he recovers. Enemy troops in base-to-base contact with the stunned caster, automatically kill or take him prisoner, at the attacker&#039;s choice.…</description>
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        <description>FAILED DIVINE MAGIC TABLE

DIVINE MAGIC FAILED TABLE: GOOD
 Roll Range  Result  1–23  The gods are far too busy to be bothered with the affairs of mortals. The Priest&#039;s call goes unheeded.  24–33  A searing flash blinds everyone within 10 cms of the Priest for one game turn. Units totally or partially affected are disordered and may not move, fire or initiate combat while blinded. If attacked by the enemy while in this state, they lose all rank and reach bonuses, and count as attacked in the rea…</description>
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        <description>Flying Monster Hit Chart
 LOCATION          HITS ON FLYING MONSTERS (Roll 1 D4)   Roll 
1 D100      1  2  3  4  HEAD 
1–17%       STUNNED 
If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed.  WOUNDED</description>
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        <description>Giant Hit Chart
 LOCATION       Roll 1 D100  Type of Wound (Roll 1 D4)   1  2  3  4  HEAD 1-10%  STUNNED 
Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed.  SERIOUS WOUND 
Character suffers a –25 combat modifier and firing modifier</description>
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        <link>https://rules.fantasywarlord.com/doku.php?id=ground-monster-hit-chart&amp;rev=1766413283&amp;do=diff</link>
        <description>Ground Monster Hit Chart
 LOCATION  HITS ON GROUND MONSTERS     Roll 1 D100  Type of Wound (Roll 1 D4)   1  2  3  4  HEAD 
1–20%  STUNNED 
Cannot move, fire or fight for one turn. If hit during this time creature is killed.  WOUNDED 
–15 combat and firing modifier.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-12-21T09:56:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>humanoid-hit-chart</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=humanoid-hit-chart&amp;rev=1766311001&amp;do=diff</link>
        <description>Humanoid Hit Chart
 Location (Roll 1D100)  Type of Wound (Roll 1D4)                                  1  2  3  4  Head 
1-16%  STUNNED 
Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed  SERIOUS WOUND</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-12-14T16:41:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>into-battle</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=into-battle&amp;rev=1765730465&amp;do=diff</link>
        <description>&lt;&lt; 3. ARMY ORGANISATION | 5. ORDERS &gt;&gt;

4. INTO BATTLE

DEPLOYMENT

Once you have planned and organised your army
there are three ways it can be deployed on the
wargames table. Players are reminded to pay close
attention to the rules about Command Control
before drawing any sketch maps!</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-27T14:41:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>introduction-legacy</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=introduction-legacy&amp;rev=1758984066&amp;do=diff</link>
        <description>:!: You are viewing the original, unedited rules.

1. INTRODUCTION (LEGACY)

“The fireball arched across the sky, glowing
and spluttering through the dark clouds.
Then, as the wizard lowered his hand, the
fireball plummeted down onto the dwarven
guards who lined the brow of Kharad Hill. A
triumphant roar rose from the waiting orcs
and they hammered their weapons against
shields and armour. Then the crack of whips
and angry commands changed the orc cries to
curses, as the Discipline Masters began…</description>
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        <dc:date>2025-12-14T16:35:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>introduction</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=introduction&amp;rev=1765730117&amp;do=diff</link>
        <description>2. CREATING AN ARMY &gt;&gt;

1. INTRODUCTION

“The fireball arched across the sky, glowing
and spluttering through the dark clouds.
Then, as the wizard lowered his hand, the
fireball plummeted down onto the dwarven
guards who lined the brow of Kharad Hill. A
triumphant roar rose from the waiting orcs
and they hammered their weapons against
shields and armour. Then the crack of whips
and angry commands changed the orc cries to
curses, as the Discipline Masters began to
drive them forward toward the sh…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-27T21:53:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-armour-and-artifacts</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=magic-armour-and-artifacts&amp;rev=1759009982&amp;do=diff</link>
        <description>MAGIC ARMOUR AND ARTIFACTS

GOOD MAGIC

ARMOUR OF LIGHT

COST: 100

Made from magically enhanced electrum by the
rune smiths of old (so Blades of Sharpness and
Incision act as normal weapons against it), the
Armour of Light counts as chainmail for
movement purposes, but acts like plate armour in
combat. In addition the wearer of this armour
may automatically cast one &#039;Ring of Light&#039; per
day, without any risk of failure.</description>
    </item>
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        <dc:date>2025-12-21T09:51:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=magic&amp;rev=1766310691&amp;do=diff</link>
        <description>&lt;&lt; 10. MORALE | 12. TACTICAL HINTS AND TERRAIN GENERATION &gt;&gt;

11. MAGIC

TWO TYPES OF MAGIC

There are two types of Magic in FANTASY WARLORD.
Arcane Magic which is practised by Magic-users and
those Priests blessed with the attribute Wisdom
and Divine Magic which is used solely by Priests and
Warrior Priests.</description>
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        <title>missile-fire</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=missile-fire&amp;rev=1765730552&amp;do=diff</link>
        <description>&lt;&lt; 7. BATTLEFIELD TERRAIN | 9. COMBAT &gt;&gt;=

8. MISSILE FIRE

MISSILE FIRE



All missile fire occurs simultaneously in phase
eight of the game turn. Thus if two units fire on one
another, they will do so at the same time and will
remove any casualties simultaneously. In phase
eight, the missile fire may be conducted in any order,
but players are advised to remove the Fire order
counter from each unit as it completes its firing, so
they can keep track of which units have fired and
which units have…</description>
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        <dc:date>2025-12-14T16:43:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>morale</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=morale&amp;rev=1765730592&amp;do=diff</link>
        <description>&lt;&lt; 9. COMBAT | 11. MAGIC &gt;&gt;

10. MORALE

A unit&#039;s morale is a measure of how brave its
soldiers are. Each race has three morale classes,
which have various names, but are all rated A, B, and
C on the Profile Sheets. For instance, Dwarfs have A:
Guards, B: Regulars and C: Militia; while Orcs have A: Urucks, B: Soldiers and C: Snargas.
Characters are immune to all Morale Tests.</description>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>movement</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=movement&amp;rev=1765730497&amp;do=diff</link>
        <description>&lt;&lt; 5. ORDERS | 7. BATTLEFIELD TERRAIN &gt;&gt;

6. MOVEMENT

All movement in FANTASY WARLORD is measured
from the base edge of a figure. Thus if a unit has
orders to Advance you measure from the front edge
of its base. If it has orders to Retire, Evade or Rout;
you measure from the rear edge of its base. All
distances are measured in centimetres and all
movement allowances and penalties are listed on the</description>
    </item>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orders</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=orders&amp;rev=1765730477&amp;do=diff</link>
        <description>&lt;&lt; 4. INTO BATTLE | 6. MOVEMENT &gt;&gt;

5. ORDERS

ORDER AND REACTION TESTS

WHEN ARE THEY TAKEN?

Order Tests are conducted in phase two of every
game turn. They are carried out to see if all the units
or monsters in your army are alert, disciplined and
prepared to accept orders. A units ability to react to
orders or special events is governed by its race,
training and experience. All units or monsters take
an</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-28T06:45:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>profile-sheets</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=profile-sheets&amp;rev=1759041954&amp;do=diff</link>
        <description>Profile Sheets

Updated Profile Sheets (new alignments)

	*  Main Races:
		*  [Dwarf]
		*  [Giant]
		*  [Goblin]
		*  [High Elf]
		*  [Hill Troll]
		*  [Human]
		*  [Ogre]
		*  [Orc]
		*  [Wood Elf]

	*  Animals:
		*  [Pack Animals] 
		*  [Flying Animals]

	*  Monsters:
		*  [Ground Monsters]
		*  [Flying Monsters]


Legacy Profile Sheets

	*  [Dwarf]
	*  [Eastern Goblin]
	*  [Eastern Orc]
	*  [Flying Animals]
	*  [Flying Monsters]
	*  [Giant]
	*  [Ground Monsters]
	*  [High Elf]
	*</description>
    </item>
    <item rdf:about="https://rules.fantasywarlord.com/doku.php?id=start&amp;rev=1760539356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-15T14:42:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=start&amp;rev=1760539356&amp;do=diff</link>
        <description>Fantasy Warlord Rulebook



Contents

	*  INTRODUCTION
	*  CREATING AN ARMY
		*  BLADE MAGIC
			*  BANE QUALITIES 

		*  MAGIC ARMOUR AND ARTIFACTS
		*  COSTING YOUR ARMY
		*  ARMY GUIDES

	*  ARMY ORGANISATION
	*  INTO BATTLE
	*  ORDERS
	*  MOVEMENT
	*  BATTLEFIELD TERRAIN
	*  MISSILE FIRE
	*  COMBAT
	*  MORALE
	*  MAGIC
		*  ARCANE MAGIC SPELL LISTS
			*  FAILED ARCANE MAGIC TABLE

		*  DIVINE SPELLS LIST
			*  FAILED DIVINE MAGIC TABLES


	*  TACTICAL HINTS AND TERRAIN GENERATION

Version: 1.…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-12-14T16:43:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tactical-hints-and-terrain-generation</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=tactical-hints-and-terrain-generation&amp;rev=1765730621&amp;do=diff</link>
        <description>&lt;&lt; 11. MAGIC

12. TACTICAL HINTS AND TERRAIN GENERATION

TACTICAL HINTS

TERRAIN

The ease with which units can hide in or behind
woods makes them great places from which to
launch surprise attacks or ambush the enemy.
Remember, concealed units are kept off the table
until they are spotted or the commander decides to
reveal them and horrify his opponent.</description>
    </item>
    <item rdf:about="https://rules.fantasywarlord.com/doku.php?id=web-app-army&amp;rev=1759560094&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T06:41:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-army</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-army&amp;rev=1759560094&amp;do=diff</link>
        <description>Armies

Armies are made up of Units and Characters of the same race, and Monsters, Allies and Mercenaries. The latter two may belong to a different race to the main units.



Once a unit is associated with an army, it cannot be associated with another army. In order to be associated with army B, it must first be released from army A.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-20T19:25:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-automatic-moves</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-automatic-moves&amp;rev=1758396348&amp;do=diff</link>
        <description>Automatic Moves</description>
    </item>
    <item rdf:about="https://rules.fantasywarlord.com/doku.php?id=web-app-battle&amp;rev=1758962263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-27T08:37:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-battle</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-battle&amp;rev=1758962263&amp;do=diff</link>
        <description>Battle</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-03T21:51:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-characters</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-characters&amp;rev=1759528262&amp;do=diff</link>
        <description>Characters

This section is dedicated to creating, editing and viewing characters. Characters are described in the chapter Creating an Army.



A table displays the list of characters created, and you have the option to edit their characteristics or delete them.

:!:</description>
    </item>
    <item rdf:about="https://rules.fantasywarlord.com/doku.php?id=web-app-combat&amp;rev=1758968052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-27T10:14:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-combat</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-combat&amp;rev=1758968052&amp;do=diff</link>
        <description>Combat

The Combat module has two different modes of operation:

	*  You can configure it to specify the combat units (Attacker and Defender) from scratch, choosing factors such as race, morale class and equipment.
	*  Or, you can load an existing unit and take its characteristics into account.</description>
    </item>
    <item rdf:about="https://rules.fantasywarlord.com/doku.php?id=web-app-creat-units&amp;rev=1759589985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T14:59:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-creat-units</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-creat-units&amp;rev=1759589985&amp;do=diff</link>
        <description>Create Units

The Unit creation page offers many options.



	*  Unit name: 
	*  Race: 
	*  Alignment: 
	*  Type: 
	*  Weapon Type: 
	*  Secondary Weapon Type: 
	*  Armour Type: 
	*  Base Strength:
	*  Number of Complete Ranks: 
	*  Number of Front soldiers:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-05T11:29:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-create-character</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-create-character&amp;rev=1759663748&amp;do=diff</link>
        <description>Create Character

The character creation page offers many options. Not all races have access to all character types. For instance, Humans cannot be Discipline Masters. Discipline Master is reserved for goblinoid races.

The total cost of your Character is automatically calculated.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T14:51:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-dashboard</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-dashboard&amp;rev=1759589498&amp;do=diff</link>
        <description>Dashboard

The Dashboard is the first page that loads after you log in.
From here, you can access unit or character creation and view indicators about your different units.

The dashboard provides a quick overview of your units, heroes, monsters and so on. There are buttons for direct access to the combat or shooting simulator.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-02T07:30:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-faq</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-faq&amp;rev=1759390243&amp;do=diff</link>
        <description>F.A.Q.

Where to start?

Start by creating several units and characters to build your first army. The application incorporates the management and quota rules from the rulebook.

For example, you can start by building an army of 2,000 points.

Again, respecting the quotas, you can also assign</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-20T19:27:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-game-parameters</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-game-parameters&amp;rev=1758396438&amp;do=diff</link>
        <description>Game Parameters</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-20T13:49:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-introduction</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-introduction&amp;rev=1758376196&amp;do=diff</link>
        <description>Fantasy Warlord Web App Introduction

Now that you are more familiar with the rules of the game, let&#039;s look at what the FW application has to offer.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-20T19:21:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-magic</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-magic&amp;rev=1758396072&amp;do=diff</link>
        <description>magic</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-25T21:34:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-missile</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-missile&amp;rev=1758836074&amp;do=diff</link>
        <description>Missile</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T06:30:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-monsters</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-monsters&amp;rev=1759559448&amp;do=diff</link>
        <description>Monsters



----------

Previous Page: Create Units | Next Page: Armies</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-20T19:27:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-morale-test</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-morale-test&amp;rev=1758396459&amp;do=diff</link>
        <description>Morale Test</description>
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        <title>web-app-movement</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-movement&amp;rev=1758396031&amp;do=diff</link>
        <description>Movement</description>
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        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-navigation&amp;rev=1759589873&amp;do=diff</link>
        <description>Navigation



The navigation menu gives you access to all of the application&#039;s modules.

	*  Character:
	*  Units:
	*  Monsters:
	*  Army:
	*  Battle:
	*  Movement:
	*  Automatic Moves:
	*  Combat:
	*  Missile:
	*  Magic:
	*  Morale Test:
	*  Order Test:</description>
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        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-order-test&amp;rev=1758556153&amp;do=diff</link>
        <description>Order and Reaction Tests</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-profile</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-profile&amp;rev=1759583534&amp;do=diff</link>
        <description>User Profile</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-20T19:26:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-recycle-bin</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-recycle-bin&amp;rev=1758396405&amp;do=diff</link>
        <description>Recycle-bin</description>
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        <title>web-app-references</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-references&amp;rev=1758396447&amp;do=diff</link>
        <description>References</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-rulebook</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-rulebook&amp;rev=1759529213&amp;do=diff</link>
        <description>Rulebook

This section provides you with access to this Wiki. :-)</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-tables</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-tables&amp;rev=1758396416&amp;do=diff</link>
        <description>Tables</description>
    </item>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>web-app-units</title>
        <link>https://rules.fantasywarlord.com/doku.php?id=web-app-units&amp;rev=1759528390&amp;do=diff</link>
        <description>Units

Units form the core of your army.

This page lists the units you have created and lets you create new ones via the &#039;Create Unit&#039; button.

There are three types of units: Infantry, Cavalry, and Animals (Pack Animals).

Definitions of the table columns:

	*</description>
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