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arcane-magic-spell-lists [2025/09/20 08:11] – [Wind] fantasyadminarcane-magic-spell-lists [2025/12/21 10:54] (current) – [GOOD ARCANE MAGIC SPELLS] fantasyadmin
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 ====== ARCANE MAGIC SPELL LISTS ====== ====== ARCANE MAGIC SPELL LISTS ======
  
-:!: Thank you for your patience while the wiki is under construction. +===== GOOD ARCANE MAGIC SPELLS =====
  
-===== ARCANE MAGIC OF THE LIGHT =====+{{ :1c57db334b4679ceaa561397d12a8069.png?400|}}
  
 ==== Banish Undead ==== ==== Banish Undead ====
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 or servants of Darkness. No undead, servants of or servants of Darkness. No undead, servants of
 Darkness (including Imps or Demons but excluding Darkness (including Imps or Demons but excluding
-Archdemons), Dark magic or Dark magical weapons+Archdemons), Evil magic or Evil magical weapons
 may cross the ring. Missile fire directed at figures may cross the ring. Missile fire directed at figures
 inside the ring suffers a -3 Firing Modifier. The spell inside the ring suffers a -3 Firing Modifier. The spell
Line 95: Line 95:
 must retire immediately. must retire immediately.
  
-===== ARCANE MAGIC OF THE EQUILIBRIUM =====+---- 
 + 
 +===== NEUTRAL ARCANE MAGIC SPELLS =====
  
 ==== Alacrity ==== ==== Alacrity ====
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 character suffers a -40% Modifier to his FCP or FFP character suffers a -40% Modifier to his FCP or FFP
 for one D4 turns. for one D4 turns.
- 
- 
    
 ==== Blast of Flame ==== ==== Blast of Flame ====
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 stones and other brick-a-brack to rise up into the air stones and other brick-a-brack to rise up into the air
 and bombard the target (it is a Svarasti favourite). and bombard the target (it is a Svarasti favourite).
-Treat this attack as if fifteen A class western goblins+Treat this attack as if fifteen A class Goblins
 are firing slings at the victim from short range and are firing slings at the victim from short range and
 ignore any cover benefits. This is a useful spell to use ignore any cover benefits. This is a useful spell to use
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 Survivors are disordered and must take a Morale Test Survivors are disordered and must take a Morale Test
 with a -4 modifier. Especially as the ground, having with a -4 modifier. Especially as the ground, having
-swallowed up their friends then resolidifies as if+swallowed up their friends then re-solidifies as if
 nothing had happened! nothing had happened!
  
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 from the ground to Combat Height. from the ground to Combat Height.
  
-===== ARCANE MAGIC OF THE DARK =====+---- 
 + 
 +===== EVIL ARCANE MAGIC SPELLS =====
  
 ==== Blizzard ==== ==== Blizzard ====
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 random direction attacking anything in its path. random direction attacking anything in its path.
  
 +
 +==== Summon Skeletons ====
 +{{ :b76b1fcf0a990d698fba5de229874b11.jpg?400|}}
 +  * Casting Success: 50%
 +  * Energy Cost: 9
 +  * Range: 10 cm
 +
 +Cast successfully, this necromantic spell will at the
 +caster's choice either summon:
 +  - Two D10 unarmoured skeletons armed with mixed weapons
 +  - One D10 skeletons in Chainmail armed with either sword, axes, maces or spears.
 +
 +The skeletons will either be human or of the caster's
 +race. They will materialise within range of the
 +summoner (but not in the middle of a unit of living
 +creatures) and fight and move at his telepathic
 +command, anywhere on the battlefield. The
 +skeletons will remain in existence, obeying the
 +caster's every command, until destroyed, banished
 +back to the Shadowlands, or terminated by the
 +summoner. To terminate the skeletons, the
 +summoner simply removes them from the field of
 +battle. The skeletons are automatically terminated if
 +the caster casts another spell or is wounded.
 +
 +Skeletons fight and move like the race to which they
 +originally belonged and as if they were B class troops.
 +They are immune to Morale Tests and missile fire
 +against them has its FFP halved after any division for
 +range has been accounted for. On the other hand,
 +weapons that involve fire have their BFP and BCP
 +doubled. Skeletons cannot take Reaction Tests.
 +
 +==== Tornado ====
 +
 +  * Casting Success: 50%
 +  * Energy Cost: 9
 +  * Range: 20 cm
 +
 +Tornadoes are funnel shaped columns of wind with
 +lightning playing over the surface. They swirl up
 +from the ground to Combat Height. They are highly
 +destructive and once unleashed, impossible to
 +control. A Magic-user who summons a tornado can
 +place it anywhere on the battlefield that is clear of
 +figures, at least 5 cm from the nearest enemy unit
 +and within 20 cm of the caster's position.
 +
 +The tornado will last for one D4 turns. During that
 +time it will move 15 cm in a random direction in
 +phases 4 and 7 of each turn. Tornadoes are unaffected
 +by normal terrain, and only cliffs or fortifications
 +halt their progress. The Tornado's base size is
 +equivalent to a Fireball template. Tornadoes
 +automatically destroy any buildings (but not
 +fortifications), they contact. If a tornado passes
 +through a wall, fence, or hedge it will clear a path
 +equal to its base size. Tornadoes that pass through
 +woods also clear a path equal to their base size.
 +
 +If a tornado hits a ground unit, each figure caught
 +either wholly or partly under its template must roll
 +one D100. On a roll of 50% or less they are killed,
 +while characters and monsters receive one wound.
 +Figures within 5 cm of the template must also roll
 +and on a roll of 30% or less suffer a similar fate. Units
 +caught by a tornado are automatically disordered.
 +
 +If the tornado hits a flying unit or creature at
 +Combat Height one D6 must be rolled. On a one or
 +two the victim is hurled to the ground (see the rules
 +for wounded fliers crashing on page 80) and
 +disordered. On a three or four, the victim is hurled up
 +to Flight Height and disordered. On any other result
 +the victim is hurled 15 cm through the air in a
 +random direction and disordered. If this causes the
 +unit or creature to crash into an object it should
 +normally have flown round, refer to the crash rules
 +for wounded flyers to assess the damage.
 +
 +
 +----
 +
 +[[failed-arcane-magic-table|FAILED ARCANE MAGIC TABLE]]
arcane-magic-spell-lists.1758348660.txt.gz · Last modified: 2025/09/20 08:11 by fantasyadmin

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