army-guides
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army-guides [2025/09/18 21:21] – [GOBLIN ARMIES] fantasyadmin | army-guides [2025/09/18 21:24] (current) – [OGRE ARMIES] fantasyadmin | ||
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| Longbow | | Longbow | ||
| Crossbow | | Crossbow | ||
+ | |||
+ | ===== WESTERN ORC ARMIES ===== | ||
+ | |||
+ | At least 80% of an western orc army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 20% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 30% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 30% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | ^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Sling | 100% | | ||
+ | | Shortbow | ||
+ | | Longbow | ||
+ | | Crossbow | ||
+ | |||
+ | ===== OGRE ARMIES ===== | ||
+ | |||
+ | At least 80% of an ogre army must be armed | ||
+ | primarily with ordinary combat weapons. Up to 20% | ||
+ | may be armed with missile weapons. | ||
+ | |||
+ | ^ COMBAT WEAPON TYPE ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Dagger | ||
+ | | Improvised Weapons | ||
+ | | Sword | 30% | | ||
+ | | Axe, Mace or Hammer | ||
+ | | Spear | 25% | | ||
+ | | Polearm | ||
+ | | Double-Handed Weapons | ||
+ | | Javelin | ||
+ | |||
+ | |||
+ | ^ MISSILE WEAPONS (up to 20% of army only) ^ MAXIMUM % ALLOWED PER ARMY ^ | ||
+ | | Rocks | 100% | | ||
+ | | Crossbow | ||
+ | |||
+ | ===== TROLLS AND GIANTS ===== | ||
+ | |||
+ | These creatures do not form armies but are instead | ||
+ | encountered as units within other races armies. The | ||
+ | main restrictions on the weapons they can be armed | ||
+ | with are listed on their profile sheets and the weapon | ||
+ | cost tables. An additional restriction, | ||
+ | all C class trolls are always armed with improvised | ||
+ | weapons or rocks, while B class trolls should always | ||
+ | be 50% armed with mixed weapons. | ||
+ | |||
+ | ===== MIXED ARMIES ===== | ||
+ | |||
+ | Sometimes players may wish to field armies | ||
+ | featuring two or more races. The basic mix of | ||
+ | weapons within such armies can be defi ned in one of | ||
+ | two ways: | ||
+ | |||
+ | - The dominant race's percentages apply. Thus a two hundred figure high elf army using wood elf allied archers would only be allowed up to 50 such archers not the 60 that would be allowed in a similar sized wood elf army. | ||
+ | - Players simply combine two armies, with each one subject to its own restrictions. | ||
+ | |||
+ | ===== ALLIES AND MERCENARIES ===== | ||
+ | |||
+ | Allied troops can never form more than 45% of an | ||
+ | army (thus a wood elf army of two hundred figures | ||
+ | may also field up to 90 high elves.) Mercenary troops | ||
+ | can never form more than 23 % of an army, except in | ||
+ | the case of human armies where they may form up to | ||
+ | 40% of an army. The relationship between the races | ||
+ | and nations of Vortimax is defined in the | ||
+ | background information. | ||
army-guides.1758223312.txt.gz · Last modified: 2025/09/18 21:21 by fantasyadmin