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blade-magic [2025/09/18 18:30] fantasyadminblade-magic [2025/09/24 17:59] (current) – [LIGHT BLADE MAGIC] fantasyadmin
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 ===== LIGHT BLADE MAGIC ===== ===== LIGHT BLADE MAGIC =====
  
 +{{ :708ca80e4606463486054c1d7656e8b5.jpg?400|}}
 ==== BLADE OF DETECTION ==== ==== BLADE OF DETECTION ====
  
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   * Medium Range: 31-52 cms   * Medium Range: 31-52 cms
   * Long Range: 53-83 cms   * Long Range: 53-83 cms
 +
 +
 +----
  
 ===== EQUILIBRIUM BLADE MAGIC ===== ===== EQUILIBRIUM BLADE MAGIC =====
  
-==== BLADE OF SHARPNESS (COST: 50) ====+==== BLADE OF SHARPNESS ==== 
 + 
 +**COST: 50**
  
 Weapons possessing this property cut through all Weapons possessing this property cut through all
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 magical shields is also ignored. magical shields is also ignored.
  
-==== BLADE OF INCISION (COST: 90) ====+==== BLADE OF INCISION ==== 
 + 
 +**COST: 90**
  
 This weapon is only available to dwarfs. Blades of This weapon is only available to dwarfs. Blades of
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 attacked by this weapon. attacked by this weapon.
  
-==== BLADE OF FIRE (COST: 80) ====+==== BLADE OF FIRE ==== 
 + 
 +**COST: 80**
  
 When drawn this blade bursts into flame. It may be When drawn this blade bursts into flame. It may be
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 Fire Repulsion. Fire Repulsion.
  
-==== CRYSTAL OF ACCURACY (COST: 70) ====+==== CRYSTAL OF ACCURACY ==== 
 + 
 +**COST: 70**
  
 A Crystal of Accuracy will magically enhance its A Crystal of Accuracy will magically enhance its
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 30% to the owners FFP. 30% to the owners FFP.
  
-==== CRYSTAL OF FIRE (COST: 85) ====+==== CRYSTAL OF FIRE ==== 
 + 
 +**COST: 85**
  
 Any missiles (except bullets) cast by the owner of Any missiles (except bullets) cast by the owner of
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 in Armour of Fire Repulsion. in Armour of Fire Repulsion.
    
-==== MISSILE OF RETURN (COST: 45) ====+==== MISSILE OF RETURN ==== 
 + 
 +**COST: 45**
  
 This magic only works on spears, axes and This magic only works on spears, axes and
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 free to use his weapon in combat during phase ten. free to use his weapon in combat during phase ten.
  
-==== GIANT DOOM BLADE (COST: 65) ====+==== GIANT DOOM BLADE ==== 
 + 
 +**COST: 65**
  
 This weapon discriminates against giants giving This weapon discriminates against giants giving
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 benefit is not enjoyed by any unit he may be leading). benefit is not enjoyed by any unit he may be leading).
  
-==== OGRE DOOM BLADE (COST: 65) ====+==== OGRE DOOM BLADE ==== 
 + 
 +**COST: 65**
  
 This weapon discriminates against ogres giving This weapon discriminates against ogres giving
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 leading). leading).
  
-==== SAURIAN DOOM BLADE (COST: 65) ====+==== SAURIAN DOOM BLADE ==== 
 + 
 +**COST: 65**
  
 This weapon discriminates against saurians giving This weapon discriminates against saurians giving
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 benefit is not enjoyed by any unit he may be leading). benefit is not enjoyed by any unit he may be leading).
  
-==== SERPENT BLADE (COST: 80) ====+==== SERPENT BLADE ==== 
 + 
 +**COST: 80**
  
 These blades owe their name to the winding, These blades owe their name to the winding,
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 blade, will result in two wounds instead of one. blade, will result in two wounds instead of one.
  
-==== TROLL DOOM BLADE (COST: 65) ====+==== TROLL DOOM BLADE ==== 
 + 
 +**COST: 65**
  
 This weapon discriminates against trolls giving This weapon discriminates against trolls giving
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 leading). leading).
  
-==== UNDEAD DOOM BLADE (COST: 70) ====+==== UNDEAD DOOM BLADE ==== 
 + 
 +**COST: 70**
  
 This weapon discriminates against the undead This weapon discriminates against the undead
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 foes (this benefit is not enjoyed by any unit he may be foes (this benefit is not enjoyed by any unit he may be
 leading). leading).
 +
 +----
 +
 +===== DARK BLADE MAGIC =====
 +
 +
 +==== BLADE OF FEAR ====
 +
 +**COST: 50**
 +
 +Enemy units in combat with the wielder of this
 +weapon, suffer a - 2 morale modifier in all Morale
 +Tests that occur as a result of that combat.
 +
 +==== BLADE OF ICE ====
 +
 +**COST: 65**
 +
 +Each hit a Blade of Ice achieves on any other living
 +character causes two wounds. Blades of Ice are
 +reduced to the status of normal weapons against
 +Armour of Water Repulsion.
 +
 +==== BLADE OF TERROR ====
 +
 +**COST: 75**
 +
 +Any enemy unit within 15 cm of the bearer of this
 +weapon, that has to take a Morale Test does so with a -
 +2 morale modifier.
 +
 +==== BLADE OF THRALLDOM ====
 +
 +**COST: 90**
 +
 +Any unit under the direct control of a character
 +wielding this weapon gains a +4 morale modifier in
 +addition to the character's normal MF. However, as
 +this blade tests a unit's morale to breaking point, if
 +they fail any Morale Test while the modifier is in
 +effect, they will automatically rout, even if the result
 +is only retire.
 + 
 +==== DWARF DOOM BLADE ====
 +
 +**COST: 75**
 +
 +This weapon discriminates against dwarfs giving
 +the wielder a + 30% to his FCP against such foes (this
 +benefit is not enjoyed by any unit he may be leading).
 +
 +==== ELF DOOM BLADE ====
 +
 +**COST: 75**
 +
 +This weapon has been imbued with an abiding
 +hatred of elves, giving the wielder of this weapon a
 ++30% to his FCP when in combat with an elf (this
 +benefit is not enjoyed by any unit he may be leading).
 +
 +==== HUMAN DOOM BLADE ====
 +
 +**COST: 70**
 +
 +This weapon discriminates against humans giving
 +the wielder a + 35% to his FCP against such foes (this
 +benefit is not enjoyed by any unit he may be leading).
 +
 +==== LIFE STEALER ====
 +
 +**COST: 85**
 +
 +This is a fearsome weapon. For each character
 +slain the wielder has one wound healed. If he has no
 +wounds then the blade has no effect and players
 +should note that lives cannot be saved up against
 +future wounds. Wounds inflicted by this weapon on
 +other characters, that do not kill that character, do
 +not heal any of the wielder's wounds.
  
blade-magic.1758213017.txt.gz · Last modified: 2025/09/18 18:30 by fantasyadmin

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