blade-magic
Differences
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| blade-magic [2025/09/18 18:30] – fantasyadmin | blade-magic [2025/09/27 18:14] (current) – [DARK BLADE MAGIC] fantasyadmin | ||
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| ====== BLADE MAGIC ====== | ====== BLADE MAGIC ====== | ||
| - | ===== LIGHT BLADE MAGIC ===== | + | ===== GOOD BLADE MAGIC ===== |
| + | {{ : | ||
| ==== BLADE OF DETECTION ==== | ==== BLADE OF DETECTION ==== | ||
| Line 77: | Line 77: | ||
| * Long Range: 53-83 cms | * Long Range: 53-83 cms | ||
| - | ===== EQUILIBRIUM BLADE MAGIC ===== | ||
| - | ==== BLADE OF SHARPNESS | + | ---- |
| + | |||
| + | ===== NEUTRAL BLADE MAGIC ===== | ||
| + | |||
| + | ==== BLADE OF SHARPNESS ==== | ||
| + | |||
| + | **COST: 50** | ||
| Weapons possessing this property cut through all | Weapons possessing this property cut through all | ||
| Line 88: | Line 93: | ||
| magical shields is also ignored. | magical shields is also ignored. | ||
| - | ==== BLADE OF INCISION | + | ==== BLADE OF INCISION ==== |
| + | |||
| + | **COST: 90** | ||
| This weapon is only available to dwarfs. Blades of | This weapon is only available to dwarfs. Blades of | ||
| Line 101: | Line 108: | ||
| attacked by this weapon. | attacked by this weapon. | ||
| - | ==== BLADE OF FIRE (COST: 80) ==== | + | ==== BLADE OF FIRE ==== |
| + | |||
| + | **COST: 80** | ||
| When drawn this blade bursts into flame. It may be | When drawn this blade bursts into flame. It may be | ||
| Line 115: | Line 124: | ||
| Fire Repulsion. | Fire Repulsion. | ||
| - | ==== CRYSTAL OF ACCURACY | + | ==== CRYSTAL OF ACCURACY ==== |
| + | |||
| + | **COST: 70** | ||
| A Crystal of Accuracy will magically enhance its | A Crystal of Accuracy will magically enhance its | ||
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| 30% to the owners FFP. | 30% to the owners FFP. | ||
| - | ==== CRYSTAL OF FIRE (COST: 85) ==== | + | ==== CRYSTAL OF FIRE ==== |
| + | |||
| + | **COST: 85** | ||
| Any missiles (except bullets) cast by the owner of | Any missiles (except bullets) cast by the owner of | ||
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| in Armour of Fire Repulsion. | in Armour of Fire Repulsion. | ||
| - | ==== MISSILE OF RETURN | + | ==== MISSILE OF RETURN ==== |
| + | |||
| + | **COST: 45** | ||
| This magic only works on spears, axes and | This magic only works on spears, axes and | ||
| Line 144: | Line 159: | ||
| free to use his weapon in combat during phase ten. | free to use his weapon in combat during phase ten. | ||
| - | ==== GIANT DOOM BLADE (COST: 65) ==== | + | ==== GIANT DOOM BLADE ==== |
| + | |||
| + | **COST: 65** | ||
| This weapon discriminates against giants giving | This weapon discriminates against giants giving | ||
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| benefit is not enjoyed by any unit he may be leading). | benefit is not enjoyed by any unit he may be leading). | ||
| - | ==== OGRE DOOM BLADE (COST: 65) ==== | + | ==== OGRE DOOM BLADE ==== |
| + | |||
| + | **COST: 65** | ||
| This weapon discriminates against ogres giving | This weapon discriminates against ogres giving | ||
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| leading). | leading). | ||
| - | ==== SAURIAN DOOM BLADE (COST: 65) ==== | + | ==== SAURIAN DOOM BLADE ==== |
| + | |||
| + | **COST: 65** | ||
| This weapon discriminates against saurians giving | This weapon discriminates against saurians giving | ||
| Line 163: | Line 184: | ||
| benefit is not enjoyed by any unit he may be leading). | benefit is not enjoyed by any unit he may be leading). | ||
| - | ==== SERPENT BLADE (COST: 80) ==== | + | ==== SERPENT BLADE ==== |
| + | |||
| + | **COST: 80** | ||
| These blades owe their name to the winding, | These blades owe their name to the winding, | ||
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| blade, will result in two wounds instead of one. | blade, will result in two wounds instead of one. | ||
| - | ==== TROLL DOOM BLADE (COST: 65) ==== | + | ==== TROLL DOOM BLADE ==== |
| + | |||
| + | **COST: 65** | ||
| This weapon discriminates against trolls giving | This weapon discriminates against trolls giving | ||
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| leading). | leading). | ||
| - | ==== UNDEAD DOOM BLADE (COST: 70) ==== | + | ==== UNDEAD DOOM BLADE ==== |
| + | |||
| + | **COST: 70** | ||
| This weapon discriminates against the undead | This weapon discriminates against the undead | ||
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| foes (this benefit is not enjoyed by any unit he may be | foes (this benefit is not enjoyed by any unit he may be | ||
| leading). | leading). | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== EVIL BLADE MAGIC ===== | ||
| + | |||
| + | |||
| + | ==== BLADE OF FEAR ==== | ||
| + | |||
| + | **COST: 50** | ||
| + | |||
| + | Enemy units in combat with the wielder of this | ||
| + | weapon, suffer a - 2 morale modifier in all Morale | ||
| + | Tests that occur as a result of that combat. | ||
| + | |||
| + | ==== BLADE OF ICE ==== | ||
| + | |||
| + | **COST: 65** | ||
| + | |||
| + | Each hit a Blade of Ice achieves on any other living | ||
| + | character causes two wounds. Blades of Ice are | ||
| + | reduced to the status of normal weapons against | ||
| + | Armour of Water Repulsion. | ||
| + | |||
| + | ==== BLADE OF TERROR ==== | ||
| + | |||
| + | **COST: 75** | ||
| + | |||
| + | Any enemy unit within 15 cm of the bearer of this | ||
| + | weapon, that has to take a Morale Test does so with a - | ||
| + | 2 morale modifier. | ||
| + | |||
| + | ==== BLADE OF THRALLDOM ==== | ||
| + | |||
| + | **COST: 90** | ||
| + | |||
| + | Any unit under the direct control of a character | ||
| + | wielding this weapon gains a +4 morale modifier in | ||
| + | addition to the character' | ||
| + | this blade tests a unit's morale to breaking point, if | ||
| + | they fail any Morale Test while the modifier is in | ||
| + | effect, they will automatically rout, even if the result | ||
| + | is only retire. | ||
| + | |||
| + | ==== DWARF DOOM BLADE ==== | ||
| + | |||
| + | **COST: 75** | ||
| + | |||
| + | This weapon discriminates against dwarfs giving | ||
| + | the wielder a + 30% to his FCP against such foes (this | ||
| + | benefit is not enjoyed by any unit he may be leading). | ||
| + | |||
| + | ==== ELF DOOM BLADE ==== | ||
| + | |||
| + | **COST: 75** | ||
| + | |||
| + | This weapon has been imbued with an abiding | ||
| + | hatred of elves, giving the wielder of this weapon a | ||
| + | +30% to his FCP when in combat with an elf (this | ||
| + | benefit is not enjoyed by any unit he may be leading). | ||
| + | |||
| + | ==== HUMAN DOOM BLADE ==== | ||
| + | |||
| + | **COST: 70** | ||
| + | |||
| + | This weapon discriminates against humans giving | ||
| + | the wielder a + 35% to his FCP against such foes (this | ||
| + | benefit is not enjoyed by any unit he may be leading). | ||
| + | |||
| + | ==== LIFE STEALER ==== | ||
| + | |||
| + | **COST: 85** | ||
| + | |||
| + | This is a fearsome weapon. For each character | ||
| + | slain the wielder has one wound healed. If he has no | ||
| + | wounds then the blade has no effect and players | ||
| + | should note that lives cannot be saved up against | ||
| + | future wounds. Wounds inflicted by this weapon on | ||
| + | other characters, that do not kill that character, do | ||
| + | not heal any of the wielder' | ||
blade-magic.1758213017.txt.gz · Last modified: 2025/09/18 18:30 by fantasyadmin
