web-app-combat
Combat
The Combat module has two different modes of operation:
- You can configure it to specify the combat units (Attacker and Defender) from scratch, choosing factors such as race, morale class and equipment.
- Or, you can load an existing unit and take its characteristics into account.
Next, you will need to select Combat Modifiers. Some are automatic, depending on the data specifying the attacker and defender, while others are manual because they are circumstantial, such as the unit being attacked from the flank or charging the opponent.
Once combat has begun, you will have access to the morale test, the outcome of which is determined by the result of the confrontation. For example, a unit that is defeated in combat by its opponent must pass a morale test. The same applies if it is attacked by a monster. There are also automatic and manual modifiers for the morale test.
web-app-combat.txt · Last modified: 2025/09/27 12:14 by fantasyadmin
