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flying-monster-hit-chart [2025/09/22 15:19] – fantasyadmin | flying-monster-hit-chart [2025/09/22 19:25] (current) – fantasyadmin |
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====== Flying Monster Hit Chart ====== | ====== Flying Monster Hit Chart ====== |
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^ LOCATION ^ ^ HITS ON FLYING MONSTERS (Roll 1 D4) ^ ^ ^ | ^ LOCATION ^ HITS ON FLYING MONSTERS (Roll 1 D4) ^^^^ |
^ Roll 1 D100 ^ 1 | 2 | 3 | 4 | | ^ Roll \\ 1 D100 ^ 1 ^ 2 ^ 3 ^ 4 ^ |
^ HEAD 1–17% | STUNNED \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | WOUNDED \\ -15 combat and firing modifier | BLINDED \\ -1/2 movement. Will move in a random direction and attack anything it meets. | KILLED | | ^ HEAD \\ 1–17% | STUNNED \\ If flying it crashes. Cannot move, fire or fight for one turn. If hit during this time creature is killed. | WOUNDED \\ -15 combat and firing modifier | BLINDED \\ -1/2 movement. Will move in a random direction and attack anything it meets. | KILLED | |
^ WINGS 18–43% | SERIOUS WOUND \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | NICKED \\ -1/4 airborne movement | WOUNDED \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | WOUNDED \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | | ^ WINGS \\ 18–43% | SERIOUS WOUND \\ If in flight crashes. No more flight. \\ -20 combat and firing modifier | NICKED \\ -1/4 airborne movement | WOUNDED \\ -1/2 airborne movement. \\ -10 combat and firing modifier. | WOUNDED \\ -1/4 airborne movement. \\ -5 firing and combat modifier. | |
^ TORSO 44–73% | NICKED \\ -5 combat and firing modifier. | CRITICAL WOUND \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | SERIOUS WOUND \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | KILLED | | ^ TORSO \\ 44–73% | NICKED \\ -5 combat and firing modifier. | CRITICAL WOUND \\ -40 combat and firing modifier. \\ -3/4 ground and -1/2 air movement. | SERIOUS WOUND \\ -25 combat and firing modifier. \\ -1/4 to ground movement. | KILLED | |
^ LEGS 74–100% | WOUNDED \\ -5 combat modifier. \\ -1/4 ground movement. | WOUNDED \\ -15 combat modifier. \\ -1/2 ground movement. | CRITICAL WOUND \\ -25 combat modifier. \\ -3/4 ground movement. | NICKED \\ -1/4 movement. | | ^ LEGS \\ 74–100% | WOUNDED \\ -5 combat modifier. \\ -1/4 ground movement. | WOUNDED \\ -15 combat modifier. \\ -1/2 ground movement. | CRITICAL WOUND \\ -25 combat modifier. \\ -3/4 ground movement. | NICKED \\ -1/4 movement. | |
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| Players should not that if a monster is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A monster who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. |