giant-hit-chart
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| giant-hit-chart [2025/09/22 19:23] – fantasyadmin | giant-hit-chart [2025/12/22 09:18] (current) – fantasyadmin | ||
|---|---|---|---|
| Line 4: | Line 4: | ||
| ^ Roll 1 D100 ^ Type of Wound (Roll 1 D4) |||| | ^ Roll 1 D100 ^ Type of Wound (Roll 1 D4) |||| | ||
| ^ ^ 1 ^ 2 ^ 3 ^ 4 ^ | ^ ^ 1 ^ 2 ^ 3 ^ 4 ^ | ||
| - | | **HEAD** 1-10% | STUNNED \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed. | SERIOUS WOUND \\ Character suffers a –25 combat modifier and firing modifier | BLINDED \\ Character' | + | | **HEAD** 1-10% | **STUNNED** \\ Character is unable to move, fire or fight for one turn. If attacked and hit during this time he is killed. | **SERIOUS WOUND** \\ Character suffers a –25 combat modifier and firing modifier | **BLINDED** \\ Character' |
| - | | **ARMS** 11-39% | NICKED \\ –5 combat and firing modifier. | WOUNDED \\ –10 combat and firing modifier. | SERIOUS WOUND \\ –20 combat and firing modifier, –1/4 movement. | WOUNDED \\ –15 combat and firing modifier. | | + | | **ARMS** 11-39% | **NICKED** \\ –5 combat and firing modifier. | **WOUNDED** \\ –10 combat and firing modifier. | **SERIOUS WOUND** \\ –20 combat and firing modifier, –1/4 movement. | **WOUNDED** \\ –15 combat and firing modifier. | |
| - | | **TORSO** 40-68% | CRITICAL WOUND \\ –30 combat and firing modifier, –1/2 movement. | NICKED \\ –5 combat and firing modifier. | KILLED | SERIOUS | + | | **TORSO** 40-68% | **CRITICAL WOUND** \\ –30 combat and firing modifier, –1/2 movement. | **NICKED** \\ –5 combat and firing modifier. | **KILLED** | **SERIOUS |
| - | | **LEGS** 69-100% | WOUNDED \\ –5 combat modifier and –1/2 movement. | CRITICAL WOUND \\ –30 combat and firing modifier, –3/4 movement. | WOUNDED \\ –10 combat modifier, –1/4 movement. | NICKED \\ –1/4 movement. | | + | | **LEGS** 69-100% | **WOUNDED** \\ –5 combat modifier and –1/2 movement. | **CRITICAL WOUND** \\ –30 combat and firing modifier, –3/4 movement. | **WOUNDED** \\ –10 combat modifier, –1/4 movement. | **NICKED** \\ –1/4 movement. | |
| Players should not that if a giant is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A giant who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. | Players should not that if a giant is critically wounded and has or subsequently receives any other wound, apart from a nick, blinding or stun, he is killed. A giant who is seriously wounded and has or subsequently receives other serious wound or two ordinary wounds (but not nicks, blinding or stun) is killed. | ||
giant-hit-chart.1758561807.txt.gz · Last modified: 2025/09/22 19:23 by fantasyadmin
