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morale [2025/09/19 14:12] โ€“ [UNIT ATTACKED BY MAGIC/MONSTER/UNDEAD THIS TURN] fantasyadminmorale [2025/09/21 18:10] (current) โ€“ [EXEMPTIONS FROM THE NEED TO TAKE MORALE TESTS] fantasyadmin
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 turn he immediately rallies himself. turn he immediately rallies himself.
  
 +==== 2. RET ====
 +
 +A unit that suffers the result Retire, moves
 +immediately at retire speed away from the enemy for
 +one move only and ends its move facing its foe.
 +Retiring units move directly away from the cause of
 +their fear and where ever possible back track along
 +the route they used to advance on the enemy. Any
 +character with the unit will also retire.
 +
 +If this morale result is obtained in phase eleven of a
 +game turn, the affected unit retires in phase one of
 +the next game turn. Otherwise units that obtain this
 +result retire immediately and can conduct no
 +further orders that turn which involve either
 +movement or firing.
 +
 +==== 3. CO ====
 +
 +A unit that achieves the result Carry On continues
 +to follow its existing orders, whatever they may be. A
 +routing unit that achieves this result rallies.
 +
 +==== 4. UA (UNCONTROLLED ADVANCE) ====
 +
 +A routing unit that achieves the result
 +Uncontrolled Advance rallies. Any other unit that
 +achieves this result, immediately charges toward
 +the enemy that caused its Morale Test or the nearest
 +enemy unit in front of them.
 +
 +Units that get this result in a Morale Test can not be
 +given any orders until they have made their charge
 +move, and if they already have orders, immediately
 +discard them.
 +
 +If the unit has not yet moved in the current game
 +turn, it will commence its charge in either phase
 +four or six โ€” depending on which comes first after
 +the Morale Result. The charge will be completed in
 +phase nine as normal.
 +
 +If the unit has already moved in the current game
 +turn, then it conducts its charge in phase one of the
 +next turn in the following way. First its target takes a
 +Morale Test. If it fails it conducts its Rout or Retire
 +immediately. Then the unit in UA moves the first half
 +of its charge move. If it contacts the enemy, combat
 +occurs and must be resolved in phase ten. If it fails to
 +contact the target, the target may then take a
 +Reaction Test to see if it can react to this unexpected
 +danger. If it can and wishes to do so, it does so
 +immediately but at the cost of forfeiting all other
 +movement and firing for the rest of that turn. The
 +unit in Uncontrolled Advance then makes the final
 +half of its charge move. If it contacts its target,
 +combat will occur in phase ten of the turn.
 +
 +===== EXEMPTIONS FROM THE NEED TO TAKE MORALE TESTS =====
 +
 +Characters never have to take Morale Tests. Which
 +is one of the reasons why they are such renowned
 +heroes, infamous thieves, inspiring priests, dread
 +wizards, or feared Discipline Masters.
 +
 +Skeletons never take Morale Tests because they
 +have no minds of their own to exercise, instead they
 +are completely controlled by another being.
 +However, if their controller is wounded or killed,
 +then the skeletons will immediately disappear back
 +to the shadowlands from whence they came and are
 +removed from play.
 +
 +Some magic spells, miracles, curses or wonders,
 +may temporarily exempt a unit or monster from
 +taking Morale Tests.
 +
 +
 +----
 +
 +[[magic|CHAPTER 11. MAGIC]]
morale.1758283936.txt.gz ยท Last modified: 2025/09/19 14:12 by fantasyadmin

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