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morale [2025/09/25 21:46] – [10. MORALE] fantasyadminmorale [2025/10/03 19:20] (current) – [10. MORALE] fantasyadmin
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 soldiers are. Each race has three morale classes, soldiers are. Each race has three morale classes,
 which have various names, but are all rated A, B, and which have various names, but are all rated A, B, and
-C on the Profile Sheets. For instance, dwarfs have A: +C on the Profile Sheets. For instance, Dwarfs have A: 
-Guards, B: Regulars and C: Militia; while western +Guards, B: Regulars and C: Militia; while Orcs have A: Urucks, B: Soldiers and C: Snargas.
-orcs have A: Urucks, B: Soldiers and C: Snargas.+
 Characters are immune to all Morale Tests. Characters are immune to all Morale Tests.
  
-**'A' class troops are experienced**, highly trained +  * **'A' class troops are experienced**, highly trained veterans who obey orders and do not easily panic. 
-veterans who obey orders and do not easily panic. **'B' +  * **'B' class troops are trained regulars** with combat experience. 
-class troops are trained** regulars with combat +  * **'Cclass troops represent conscripts**, militia and other poorly trained troops, who do not react well to orders and are prone to panic as soon as they come under pressure.
-experience. **'C class troops represent conscripts**, +
-militia and other poorly trained troops, who do not +
-react well to orders and are prone to panic as soon as +
-they come under pressure.+
  
 Before the start of a battle, each unit in your army Before the start of a battle, each unit in your army
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 class must be recorded before a battle commences. class must be recorded before a battle commences.
 You should also note down each unit's starting figure You should also note down each unit's starting figure
-strength. If you are playing a scenario provided in a +strength. If you are playing a scenario,
-FOLIO WORKS publication or RED GIANT magazine,+
 you will find the morale class and figure strength of you will find the morale class and figure strength of
 each unit in the scenario will be listed for you. If you each unit in the scenario will be listed for you. If you
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 always round a unit's losses down to the nearest 10%. always round a unit's losses down to the nearest 10%.
  
-**Example: A regiment of twenty western goblin +> __Example__: A regiment of twenty Goblin raiders has suffered three casualties. This is greater than a 10% loss but less than a 20% loss. As all percentage losses are rounded down on the Basic Morale Values Chart, the Goblins are deemed to have a 10% loss and by cross referencing find their morale has a base value of 8.
-raiders has suffered three casualties. This is greater +
-than a 10% loss but less than a 20% loss. As all +
-percentage losses are rounded down on the Basic +
-Morale Values Chart, the goblins are deemed to have +
-a 10% loss and by cross referencing find their +
-morale has a base value of 8.**+
  
 ===== MORALE TEST TRIGGERS ===== ===== MORALE TEST TRIGGERS =====
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 game turn. game turn.
  
-  - Refer to the Basic Morale Value Chart that appears on the unit's Profile Sheet. Cross reference the unit's morale class with its casualty status to find its Basic Morale Value (BMV). +  - Refer to the **Basic Morale Value** Chart that appears on the unit's Profile Sheet. Cross reference the unit's morale class with its casualty status to find its Basic Morale Value (BMV). 
-  - Refer to the Morale Modifiers list on the Profile Sheet. Check to see if any of the modifiers listed apply to the unit's situation. (Note: for a unit to receive the benefit of Light, Medium or Heavy cover at least 75% of that unit's figures must be in such cover). If they do, apply the relevant modifier to the unit's 'BMV. The result will be the unit's Modified Morale Value (MMV).+  - Refer to the Morale Modifiers list on the Profile Sheet. Check to see if any of the modifiers listed apply to the unit's situation. (Note: for a unit to receive the benefit of Light, Medium or Heavy cover at least 75% of that unit's figures must be in such cover). If they do, apply the relevant modifier to the unit's 'BMV. The result will be the unit'**Modified Morale Value** (MMV).
   - Roll one D4 and add the result to the MMV. The result will be the unit's Final Morale Value (FMV).   - Roll one D4 and add the result to the MMV. The result will be the unit's Final Morale Value (FMV).
   - Refer the FMV to the Morale Results section on the relevant Profile Sheet. Cross reference the FMV with the unit's morale class to discover the result of the test.   - Refer the FMV to the Morale Results section on the relevant Profile Sheet. Cross reference the FMV with the unit's morale class to discover the result of the test.
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 ==== 1. ROUT ==== ==== 1. ROUT ====
  
-A unit that suffers the result Rout, turns its back on+A unit that suffers the result **Rout**, turns its back on
 the enemy and moves at Rout Speed directly away the enemy and moves at Rout Speed directly away
 from the cause of its panic. The soldiers move in the from the cause of its panic. The soldiers move in the
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 with a disordered counter and must receive the with a disordered counter and must receive the
 order to Reform before it can follow any other orders order to Reform before it can follow any other orders
-(See Disordered Units on Page 60).+([[army-organisation#disordered_units|See Disordered Units]]).
  
 If a character is with a unit when it routs he also If a character is with a unit when it routs he also
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 ==== 2. RET ==== ==== 2. RET ====
  
-A unit that suffers the result Retire, moves+A unit that suffers the result **Retire**, moves
 immediately at retire speed away from the enemy for immediately at retire speed away from the enemy for
 one move only and ends its move facing its foe. one move only and ends its move facing its foe.
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 ==== 3. CO ==== ==== 3. CO ====
  
-A unit that achieves the result Carry On continues+A unit that achieves the result **Carry On** continues
 to follow its existing orders, whatever they may be. A to follow its existing orders, whatever they may be. A
 routing unit that achieves this result rallies. routing unit that achieves this result rallies.
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 A routing unit that achieves the result A routing unit that achieves the result
-Uncontrolled Advance rallies. Any other unit that+**Uncontrolled Advance** rallies. Any other unit that
 achieves this result, immediately charges toward achieves this result, immediately charges toward
 the enemy that caused its Morale Test or the nearest the enemy that caused its Morale Test or the nearest
morale.1758829597.txt.gz · Last modified: 2025/09/25 21:46 by fantasyadmin

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