morale
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| morale [2025/09/27 18:54] – [10. MORALE] fantasyadmin | morale [2025/10/03 19:20] (current) – [10. MORALE] fantasyadmin | ||
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| Characters are immune to all Morale Tests. | Characters are immune to all Morale Tests. | ||
| - | **' | + | * **' |
| - | veterans who obey orders and do not easily panic. **' | + | * **' |
| - | class troops are trained** | + | * **'C' |
| - | experience. **'C class troops represent conscripts**, | + | |
| - | militia and other poorly trained troops, who do not | + | |
| - | react well to orders and are prone to panic as soon as | + | |
| - | they come under pressure. | + | |
| Before the start of a battle, each unit in your army | Before the start of a battle, each unit in your army | ||
| Line 20: | Line 16: | ||
| class must be recorded before a battle commences. | class must be recorded before a battle commences. | ||
| You should also note down each unit's starting figure | You should also note down each unit's starting figure | ||
| - | strength. If you are playing a scenario | + | strength. If you are playing a scenario, |
| - | FOLIO WORKS publication or RED GIANT magazine, | + | |
| you will find the morale class and figure strength of | you will find the morale class and figure strength of | ||
| each unit in the scenario will be listed for you. If you | each unit in the scenario will be listed for you. If you | ||
| Line 42: | Line 37: | ||
| always round a unit's losses down to the nearest 10%. | always round a unit's losses down to the nearest 10%. | ||
| - | __Example__: | + | > __Example__: |
| - | raiders has suffered three casualties. This is greater | + | |
| - | than a 10% loss but less than a 20% loss. As all | + | |
| - | percentage losses are rounded down on the Basic | + | |
| - | Morale Values Chart, the goblins | + | |
| - | a 10% loss and by cross referencing find their | + | |
| - | morale has a base value of 8. | + | |
| ===== MORALE TEST TRIGGERS ===== | ===== MORALE TEST TRIGGERS ===== | ||
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| ==== 1. ROUT ==== | ==== 1. ROUT ==== | ||
| - | A unit that suffers the result Rout, turns its back on | + | A unit that suffers the result |
| the enemy and moves at Rout Speed directly away | the enemy and moves at Rout Speed directly away | ||
| from the cause of its panic. The soldiers move in the | from the cause of its panic. The soldiers move in the | ||
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| with a disordered counter and must receive the | with a disordered counter and must receive the | ||
| order to Reform before it can follow any other orders | order to Reform before it can follow any other orders | ||
| - | (See Disordered Units on Page 60). | + | ([[army-organisation# |
| If a character is with a unit when it routs he also | If a character is with a unit when it routs he also | ||
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| ==== 2. RET ==== | ==== 2. RET ==== | ||
| - | A unit that suffers the result Retire, moves | + | A unit that suffers the result |
| immediately at retire speed away from the enemy for | immediately at retire speed away from the enemy for | ||
| one move only and ends its move facing its foe. | one move only and ends its move facing its foe. | ||
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| ==== 3. CO ==== | ==== 3. CO ==== | ||
| - | A unit that achieves the result Carry On continues | + | A unit that achieves the result |
| to follow its existing orders, whatever they may be. A | to follow its existing orders, whatever they may be. A | ||
| routing unit that achieves this result rallies. | routing unit that achieves this result rallies. | ||
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| A routing unit that achieves the result | A routing unit that achieves the result | ||
| - | Uncontrolled Advance rallies. Any other unit that | + | **Uncontrolled Advance** rallies. Any other unit that |
| achieves this result, immediately charges toward | achieves this result, immediately charges toward | ||
| the enemy that caused its Morale Test or the nearest | the enemy that caused its Morale Test or the nearest | ||
morale.1758992051.txt.gz · Last modified: 2025/09/27 18:54 by fantasyadmin
