web-app-combat
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| - | combat | + | ====== Combat ====== |
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| + | The Combat module has two different modes of operation: | ||
| + | * You can configure it to specify the combat | ||
| + | * Or, you can load an existing unit and take its characteristics into account. | ||
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| + | Next, you will need to select **Combat Modifiers**. Some are automatic, depending on the data specifying the attacker and defender, while others are manual because they are circumstantial, | ||
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| + | Once combat has begun, you will have access to the **morale test**, the outcome of which is determined by the result of the confrontation. For example, a unit that is defeated in combat by its opponent must pass a morale test. The same applies if it is attacked by a monster. There are also automatic and manual modifiers for the morale test. | ||
web-app-combat.1758396054.txt.gz · Last modified: 2025/09/20 21:20 by fantasyadmin
