web-app-combat
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| web-app-combat [2025/09/27 12:13] – fantasyadmin | web-app-combat [2025/09/27 12:14] (current) – fantasyadmin | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| * Or, you can load an existing unit and take its characteristics into account. | * Or, you can load an existing unit and take its characteristics into account. | ||
| - | Next, you will need to select **combat modifiers**. Some are automatic, depending on the data specifying the attacker and defender, while others are manual because they are circumstantial, | + | Next, you will need to select **Combat Modifiers**. Some are automatic, depending on the data specifying the attacker and defender, while others are manual because they are circumstantial, |
| - | Once combat has begun, you will have access to the morale test, the outcome of which is determined by the result of the confrontation. For example, a unit that is defeated in combat by its opponent must pass a morale test. The same applies if it is attacked by a monster. There are also automatic and manual modifiers for the morale test. | + | Once combat has begun, you will have access to the **morale test**, the outcome of which is determined by the result of the confrontation. For example, a unit that is defeated in combat by its opponent must pass a morale test. The same applies if it is attacked by a monster. There are also automatic and manual modifiers for the morale test. |
web-app-combat.1758968036.txt.gz · Last modified: 2025/09/27 12:13 by fantasyadmin
